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posted by Randy Pitchford:
"FOV is a decision of the art director. You guys are missing out on a WHOLE lot of awesome games if you can't learn to tolerate different FOV settings. Having said that, we're aware now that a segment of the PC users have this interest and that may impact future decisions of art directors at the studio (or it may not). "
This pisses me off so much. I think it demonstrates a total lack of understanding of the issue, and why it is important to some PC gamers.
For some, adjusting the FOV allows for playing without feeling motion sick. For others it is a personal preference, but it is important to many. I could offer some pseudo-technical reasoning for why the FOV should be different on a console vs PC, but I don't really think it's necessary. Your customers demand it, you should offer it.
Why is it so hard for developers to understand that this is a key issue/feature on the PC that should be addressed with every release? Adjustable resolution, check, mouse input, check, adjustable FOV, CHECK!
fuck your art directory
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