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WEEKLY CHALLENGE: PEW PEW PEW EDITION
I hope you were tired of melee characters, because they're all gone this week (mostly)!
As you know, I roll two random characters in the game each week. One is truly random (usually considered the "hard" choice, as you can get some really bad combos), and one is "good random" (chosen out of "good" combinations).
These characters are the WEEKLY CHALLENGE. There are three categories to win. Best random score, best good random score, and best overall score.
You can play either offline or at http://crawl.akrasiac.org/ . I trust you guys not to cheat. No cheating (save backups, etc.) will be allowed (honor system, obviously). I will use the most recent "stable" edition that's available this week. Right now please use version 0.6.1
If you haven't played this game before, it's awesome. Go to http://crawl.develz.org/wordpress/ and check it out. Basically, it's a randomly generated dungeon game. You've got a wide variety of classes and races to choose from. It's very hard, and when you die, your character gets deleted. Dying is a normal and expected part of the game. These weekly challenges are a good way to get people to try new ways of playing.
THIS WEEK'S CLASSES
RANDOM: (Hard Mode) - Draconian Wizard with the "frost" option.
GOOD RANDOM: (Easy Mode) Kenku Air Elementalist.
Finally some good ranged options going on. Though, you could easily go melee too with that kenku.
I will post the winners from last week in reply. If i have time tonight, i'll also do a quick newbie writeup if you want to get into the game and don't know wtf. You have until ER is posted next monday to submit scores. If you start your own score thread, please use the tag DCSS so i can find it. Good luck!
Thread Truncated. Click to see all 36 replies.
Dungeon Crawl Stone Soup version 0.6.1 character file.
2914 mindmann the Conjurer (level 9, 0/56 HPs)
Began as a Pale Draconian Wizard on June 28, 2010.
Was a Believer of Sif Muna.
Killed by divine providence
... invoked by an orc priest
(12 damage)
... on Level 11 of the Dungeon.
The game lasted 00:43:55 (11829 turns).
mindmann the Conjurer (Pale Draconian Wizard) Turns: 11829, Time: 00:43:56
HP 0/56 AC 10 Str 9 (10) Exp: 9/3805 (0), need: 1668
MP 2/21 EV 12 Int 21 God: Sif Muna [**....]
Gold 251 SH 0 Dex 8 Spells: 5 memorised, 8 levels left
Res.Fire : . . . See Invis. : . u - +1 mace (protect)
Res.Cold : + . . Warding : . a - +0 robe
Life Prot.: . . . Conserve : . (shield restricted)
Res.Poison: . Res.Corr. : . b - +0 wizard hat
Res.Elec. : . Clarity : . (no cloak)
Spirit.Shd: . (gloves unavailable)
Sust.Abil.: . Rnd.Telep. : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . k - ring of wizardry
Saprovore : . . . Ctrl.Flight: + L - ring of protection from cold
@: slightly resistant to hostile enchantments, fairly stealthy
A: breathe steam, unfitting armour
a: Breathe Steam, Channel Energy, Forget Spell, Renounce Religion
You were on level 11 of the Dungeon.
You worshipped Sif Muna.
Sif Muna was most pleased with you.
You were near starving.
You visited 2 branches of the dungeon, and saw 12 of its levels.
You collected 288 gold pieces.
You spent 57 gold pieces at shops.
Inventory:
Hand weapons
f - a +1,+0 elven short sword
p - a -1,+1 orcish sabre
u - a +1,+1 mace of protection (weapon)
x - a +0,+1 orcish flail
z - a +0,+0 blowgun
G - a +0,+3 orcish spiked flail of piercing
Missiles
s - 5 curare-tipped +0 needles
C - 9 poisoned +0 needles
T - 20 poisoned +0 elven needles
Armour
a - a +0 robe (worn)
b - a +0 wizard hat (worn)
Comestibles
d - 2 bread rations
y - a rambutan
B - 2 chokos
E - a banana
I - 2 pears
R - a snozzcumber
S - 15 sultanas
V - a meat ration
Scrolls
e - 4 scrolls of detect curse
h - a scroll of fog
i - 3 scrolls of recharging
j - a scroll of fear
m - 3 scrolls of teleportation
n - 5 scrolls of remove curse
t - 3 scrolls of blinking
w - a scroll of identify
A - 2 scrolls of enchant weapon II
H - a scroll of random uselessness
J - a scroll of curse weapon
P - a scroll of vulnerability
W - a scroll of immolation
Y - a scroll of curse armour
Jewellery
g - a +1 ring of protection
k - a ring of wizardry (right hand)
q - an uncursed ring of protection from magic
L - a ring of protection from cold (left hand)
Potions
l - a potion of confusion
o - a potion of decay
r - a potion of cure mutation
v - a potion of poison
D - a potion of slowing
K - a potion of restore abilities
N - a potion of mutation
O - a potion of paralysis
Q - a potion of might
Books
c - a book of Minor Magic [frost]
Spells Type Level
*Magic Dart Conjuration 1
*Throw Frost Conjuration/Ice 2
Blink Translocation 2
Sticks to Snakes Transmutation/Summoning 2
*Slow Enchantment 3
*Mephitic Cloud Conjuration/Poison/Air 3
Ozocubu's Armour Enchantment/Ice 3
M - a book of Wizardry
Spells Type Level
Selective Amnesia Enchantment 4
Summon Elemental Summoning 4
Teleport Self Translocation 5
Fireball Conjuration/Fire 6
Haste Enchantment 6
U - a book of Wizardry
Spells Type Level
Selective Amnesia Enchantment 4
Summon Elemental Summoning 4
Teleport Self Translocation 5
Fireball Conjuration/Fire 6
Haste Enchantment 6
X - a book of Callings
Spells Type Level
*Summon Small Mammals Summoning 1
Sticks to Snakes Transmutation/Summoning 2
Call Imp Summoning 3
Summon Elemental Summoning 4
Summon Scorpions Summoning/Poison 4
Summon Ice Beast Ice/Summoning 5
You had 0 experience left.
Skills:
+ Level 2 Dodging
+ Level 3 Stealth
+ Level 5 Spellcasting
+ Level 11 Conjurations
+ Level 1 Translocations
+ Level 2 Ice Magic
+ Level 1 Poison Magic
You had 8 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level
a - Magic Dart Conj ##### Excellent 1
b - Throw Frost Ice/Conj ######. Excellent 2
c - Mephitic Cloud Pois/Air/Conj #####..... Excellent 3
d - Slow Ench ###....... Very Good 3
e - Summon Small Mammals Summ ###.. Great 1
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/27) Temple (1/1) D:5
Orc: D:6-11 Lair: D:8-13 Hive: D:11-16
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