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How many game franchises have had several games in the same time it took GB and crew to not ship DNF? How many times did he switch engines when he was (apparently) close to completion? People are willing to forgive eccentric management of a studio if they deliver (ie., Blizzard and Starcraft Ghost Nova or Warcraft Adventures), but after twelve years, what did GB deliver? Nothing. Debt.
For those years, he licensed out the few licenses they had left to keep funding the 12 year disaster and each game was more sorry than the last. All I see in your referenced links are a series of old games made freeware for the last couple of years. If you go way back, you can see Apogee had some nice shareware games back in the day.
Their only standout title was Duke Nukem 3D and their company went from wealthy to penniless trying to make a sequel to it.
I don't know why you're trying to defend this, but if you take 12 years to develop one game AND you don't ship, then management had to be lacking in some area. Because management has to "manage" game development or else it might go on and on, year after year, always chasing perfection...
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