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I'm sure some of you have notices the weird accel or smoothing the game has along with a severe lack of sensitivity choices. Well there is a fix but it's not foolproof.
First things first: download notepad++ if you don't already have it, editing the file in notepad.exe crashes the game on load.
Search out a file called Coalesced.ini in your steam\common\mass effect 2\ BioGame\Config\PC\Cooked - make a backup first just in case.
Open the file, ctrl+f for "mouse", eventually you'll find the ones you need to edit. MouseSensitivity=x.x and bEnableMouseSmoothing=true.
Change the sens to whatever you want, but keep the same amount of characters, apparently changing the character limit of this file will also cause the game to crash on load. So by changing mouse smoothing to false, you'll have to delete a character elsewhere. Right above that entry is doubleclick time with 4 or 5 zeroes. Delete one of them and save and you should be good to go.
Now I say it's not foolproof because the game reset them for me after an event, but the config stayed the way I edited it. If that happens just quit out and reload. Sucky but it works until they can fix it for real. One of the producers, Jesse Houston, said he was going to look into it tomorrow: http://social.bioware.com/forum/1/topic/106/index/761152/1#786330
Thread Truncated. Click to see all 32 replies.
Okay, imagine your mouse is set to do a 360 in the game by moving it from the left side of the mat to the right side. In a normal "twitch" fps like say TF2, since there is no crazy acceleration if you move the mouse slowly or whip it over fast, you will end up doing a 360 once you reach the right side every time. How quickly you do that 360 is based on how fast you move the mouse. It's normal, standard. It works and has worked well in most 3D first or third person games on the PC.
Now in ME2, the slower you move the mouse, the faster your view spins and you might end up doing a 720 before reaching the right side. Likewise if you move the mouse too fast, you might end up only turning 220 degrees. It's ridiculous and apparent every time you turn, look around, or aim unless your movements are constant and consistent, somewhere in the middle, never fast or slow. That's the only way you could possibly not notice this shit.
It's broken.
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