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try to ignore the horrific xbox players..
Scavenge Sword Gameplay
http://gamevideos.1up.com/video/id/26705
Scavenge Victory Gameplay
http://gamevideos.1up.com/video/id/26707
Jockey Gameplay
http://gamevideos.1up.com/video/id/26706
Charger Gameplay
http://xbox360.ign.com/dor/objects/14352241/left-4-dead-2/videos/l4d2_gmp_charger.html
After seeing the new mode in action, it looks good. Still slightly disappointed it wasn't something more though..
Thread Truncated. Click to see all 25 replies.
'But, as we wrap up our playtime, David Ellis notices a mysterious option in the menu as we wait for a new match to start: "Realism mode." I ask Faliszek, and he coyly comments, "that's a special modifier that we forgot to hide for this demo." We then ask Valve VP of Marketing Doug Lombardi, and he quips that it's something for the super hardcore player, and slightly elaborates, "Take Portal for example: We had our best internal players who could blow through that game in about 30 minutes, but within weeks of launching it we had people on YouTube beating [the testers'] times by 10 minutes or more. Realism is for those players."'
http://www.1up.com/do/previewPage?cId=3176408
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