LATEST CHATTY HEADER
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
I've had action space sims on the mind recently (TIE Fighter, Wing Commander, etc.), and I'm even playing Freespace 2 now. These games were great, and I want more of them. And I want them better. Plus, I'm pretty sure I'm not the only person whose childhood wasn't at least partly consumed by spaceships shooting at each other with lasers.
So I'm going to ramble for a really long time about the awesome game that I think somebody should make. Because I started and couldn't stop. And maybe other people can share their thoughts on the subject.
BTW, this is pretty much the definition of TLDR.
Thread Truncated. Click to see all 28 replies.
It's *kind of* what I'm getting at with the defensive "jump" sorts of mechanisms, and temporarily crippling other ships. Adding some kind of on-demand abilities to the game that change it from spinning around trying to get a lock-on on the other guy. That kind of thing could come in handy if you're trying to gang up on people on the other team. It would be good if you could come up with some other synergy sort of stuff to encourage teamwork, but double-targeting on one ship might be powerful enough as it is.
The post has been reported. Thank you!
You must be logged in to post.
You must be logged in to post.