LATEST CHATTY HEADER
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
Are people who bought the game secretly agreeing to a term stating how long they are allowed to play their purchased copy? I am so sick of all the hidden spyware shit.
Thread Truncated. Click to see all 18 replies.
2.3 Sign Files
Requirement
All executable code files (typically, files with the extension .exe or .dll) must be signed with a publicly valid Authenticode certificate. If your game uses Windows Installer, the installer package files (.msi files) must be signed.
Rationale
Signing a file helps users decide whether to trust an application, and assures users that files have not been tampered with. It also allows applications to run properly in locked-down environments.
Note the phrase "publicly valid", indicating that the certificate must be signed by a public Certfiication Authority (e.g.: VeriSign, Thawte, etc.). This costs money.
Therefore, logically, all other Games for Windows Live (and perhaps Games for Windows) titles would have signed executables and libraries. I haven't read through much farther than this clause, but unless there's a restriction on the validity period, there may not be anything preventing a developer from having a certificate that's valid for 4, 8, or 10 years (except perhaps cost). So if there's no time restriction, why did Epic choose two years?
The post has been reported. Thank you!
You must be logged in to post.
You must be logged in to post.