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  • My Resident Evil 5 demo impressions in reply...

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    • Awesome, a great refinement of Resident Evil 4's gameplay.

      The controls have been tuned to perfection and there are 4 total control schemes that you can choose from. They range from a die-hard RE4 set-up, to something more along the lines of Gears of War's. I put the aiming speed to "Fastest" and it really helped the aiming in its accuracy, making it similar to the Wii version of RE4. The controls are pretty similar other than the tweaks to their setup, there is an action button to jump through windows or jump down from roofs, pressing a button to aim, etc. not much has changed from RE4. There is an option to call over Shiva and interact with her. The interaction with her is meager in SP, but has loads of potential in a co-op game as you swap items, revive each other, heal each other, and help each other when in danger like being grabbed by an enemy. The co-op dynamics reminded me of Left4Dead believe it or not, simplistic but necessary.

      The levels are very well designed, and have multiple paths through them as well as areas to hold up and defend yourself. Also, some areas can only be accessed by Shiva or Chris, depending on who you are playing in co-op. Therefore, multiple playthroughs means you will go through the levels differently at times. In one section you must cover Shiva from a building across from the one she is in, so depending on which character you are playing you will either be defending or be on the offense. Its a neat design that I hope is exploited throughout the game to give it much more replayability. Not sure if I am missing anything else, if you have any questions let me know.The enemy AI is pretty good, with enemies dodging attacks and the bigger enemies taking out supports of buildings you may be standing on. It was quite the moment falling from a building as an enemy takes it out from underneath you. Enemies still react in realistic ways to your gunfire with them falling if you shoot them in the leg while they are running or holding their shoulder when shot in it. The weapons included are standard from RE4 including a pistol, shotgun, automatic machine gun, and a rifle. The inventory is a lot smaller and easier to navigate as it opens during the gameplay meaning you cannot use it as a failsafe if you are in danger, similar to Dead Space. Ammo stacks along with medical items so multiples of the same item do not take up more space.You can map items to the D-Pad so it can relieve some tension from going through your inventory mid-battle. I did not see any ability to upgrade weapons, but since it was such a vital part of RE4, I am sure we will see it again in RE5. The minimap is well done and easier to open and use then in RE4.

      The graphics and sound are top notch, textures are really high resolution and the enemies look freaky. The cutscenes are well shot, but there is not much story in the demo so I cannot speak about that. The sound is excellent, well done positioning to let you know enemies are sneaking up on you or Shiva may be in trouble. Looks to be one of the best looking games out there. Overall, its a great refinement of RE4, and the co-op is a great layer of gameplay that fits well to RE4's formula. Some say it is a copy of Gears of War in its co-op, but it really is different with the item swapping, getting enemies off each other's backs, and not only reviving but healing each other. Nothing to really complain about. Some may gripe at the fact you cannot strafe while aiming, but this is what makes RE4/5 different from other games. Its the constant tension, and the fact that not being able to move while aiming makes you rethink your position and take the high ground or hold up in a building if you cannot get shots off because you are getting surrounded. If you did not like RE4's gameplay or controls, this will not change your mind, but if you did get ready for the evolution of that formula with great co-op gameplay.