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Chrome Shack Community Guidelines Chatty Search
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"During that same August 12, 2004 visit to Silicon Knights’ offices, Tim
Sweeney also represented on behalf of Epic that the Engine would allow
many tens of characters on the screen at the same time. That representation
was reinforced by Joe Graf on behalf of Epic on or about January 3, 2005,
when he stated that the Engine would allow 40-50 characters on the screen at
the same time. As of May, 2006, when Silicon Knights had to begin creation
of its own engine to avoid losing Too Human and possibly going out of
business altogether, Epic had not delivered software, code, tools, and/or
information sufficient to, and had otherwise failed to, fulfill those promises.
In fact, as of October 30, 2006, Epic had conceded that it was only placing 8-
10 “pawns†on the screen at one time in the version of its own Gears of War
that it was (as of that time) hoping Microsoft would certify."
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