LATEST CHATTY HEADER
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
-It's good to say why it's a good mod
-A download link?
-What did you think of that other dude(ette)'s choice?
Thread Truncated. Click to see all 131 replies.
Though at the same time, I wonder if there will be moves to eliminate the commander, as it seems there have been too many complaints of people taking the role and not know wtf to do - ie Goldrush TF2 map replacing VIP with an NPC mine cart.
Personally, it would be awesome if they implemented both systems. Classic NS gameplay with a PC commander and then a version that is similar to say BF or ET where upon capturing a point, automated tasks are performed by the AI or npcs, ie defensive turrets go up around point, followed by rearming station. Or rather than a set queue of commands to be performed, the team as a whole could vote for a build queue and a simple majority could approve or deny a player's build requests.
The post has been reported. Thank you!
You must be logged in to post.
You must be logged in to post.