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I need something to read until I can play it!
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Another change I noticed was the car's and everything seemed to have more weight for lack of a better term. It felt more solid and less floaty than the last Burnout. This may also have something to do with the demo's car it gives you. You don't really hit cars and they go flying through the air like in previous games, and the wrecks seem more realistic, but still spectacular.
The oddest thing I found, was that hitting the start button brought up a menu that wasn't really a start menu. I forget what exactly was in there, but nothing all that useful. You have to hit the right direction on the crosspad, to expand out a menu that gives you the Live options (which I didn't play with so I don't know how seamless they are) and the option to quit out. There is NO quit option in the start menu. I don't get that.
The slow motion crashes are pretty cool looking too. Glass shatters and flies forward, the hood crumples, etc.
All in all from my brief playthrough I'm pretty sure I'm going to be happy with the Paradise, and they haven't fucked up the gameplay for one of my favorite series. The changes seem to be positive. The only thing that still concerns me is the changes in the crash mode gametype, but after the demo, I doubt they fucked anything up that would kill it.
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