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The World War II buff in me really feels like I'm obligated to own it and play through it, but the gamer in me is saying "WHY THE FUCK DID YOU BUY THIS." I mean the first one was fun, I paid 20 bucks for it, played through it twice and ok yeah, Call of Duty. More or less Medal of Honor with teamwork. So Call of Duty 2 is on sale at Best Buy and I snached it up for 29.99, and I'm sort of regretting it. Sure, it's fun, sure it's intense, sure, it's loud.
Having my hand held through 95% scripted missions sucks some serious dick.
The game advertises it's self (and I quote) as "where, through advanced A.I., the player's squadmates as well as enemy troops alike call out updates in real-time based on the ever-changing battlefield conditions."
Ever changing my ass. If you don't "Move forward" before the rest of your team does, you can fight respawning krauts until your ammunition runs out if you decide to. The same battle, over and over and over.
Fine, the calling out of updates may add to the above-average sound design and atmosphere of this game, which I find more than appealing. But of course the "Advanced A.I. is going to call out updates" when what it's calling out is SCRIPTED and guaranteed to happen no matter how many times you play through the fucking game. More Germans coming up over that ridge you say? Well I might be mistake, but I believe after I shot that last tank, the same group of Germans came over the same ridge the last time I played this.
It's so shamefully obvious too, it's not like they're even trying to hide it. At least Doom3 had some scripted stuff that you weren't exactly sure if it was A.I. or a script.
I realize this game is obviously made to appeal to the 14 year old casual Xbox kid who thinks war is awesome. I also realize I am not that type of gamer anymore. Had I played this say... 8 years ago I would have been utterly stunned. Hell, the box even quotes Computer Gaming World lol as saying "It's almost too intense." But that is some serious bullshit. It's not at all intense when you're quite literally "going through the motions"... just noisy. It's really about as exciting as doing a 100 lap race around that oval track in Gran Turismo 3 & 4.
Sigh. I regret buying this game.
6.5 / 10
Thread Truncated. Click to see all 79 replies.
One of the main quirks of COD2 is that to get the maximum fun out the game you really have to play an aggressive style. I call this a "quirk" and not a “problem†because everyone really has their own playing styles and when they have to deviate from that they get a little upset or discouraged.
When I first played this game I think I did what 99.9% of other gamers did, simply sit back and go “why they hell do I want to rush those guys when I can pop them off with my nice accurate rifleâ€Â. When I realized that the AI was going to respawn for eternity I quickly got upset in much the same you pointed out and was yelling something to effect of “well this is fucking stupid, why am I playing this?â€Â
Not wanting to give up on the game completely and waste my 50 bucks I simply adapted to a more aggressive style. I admit, there was some frustration at first, but that quickly subsided and a more enjoyable experience emerged. Later in the game, when I was rushing machine guns, firing my Thompson, throwing grenades, and melee-ing Nazi’s in the head, all at the same time, in these chaotic and epic battles for about an inch of real-estate, I was thinking to myself “I can’t believe you can have this much intense fun playing a video gameâ€Â.
It's clearly a development decision that shouldn't be taken lightly. Most developers will usually try and accommodate many play styles but not excel at any one of them. This game leans to an aggressive "hero" like style that really provides the most entertainment for the buck and can be a blast… once you get used to it.
Your points about over-scripting an encounter and the tutuorial bullshit are 100% valid but really, there is fun here, if you give it a chance.
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