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It was pretty buggy, the framerate was a slideshow during large battles (particularly later in the game), the voice acting was bad, and it had more than a few rough edges...but I had a really great time with it. The realtime-with-pause combat made it pretty easy to play with a controller (although target selection priority sorting felt random) and I loved how the game let you manually save just about whenever you want (with the exception of during combat and a specific dungeon).
Particularly liked the storyline and the ability to choose either a selfish or selfless ending. I'd read that people didn't like grinding in the game, but...like...I never had to grind? The difficulty curve is just about perfect and even though I realized like 20 hours in that I made a serious boo boo with my character builds, the game game gave me enough resources to mitigate my earlier mistakes. Protip: if you level up blunt weapons and backstab, you'll have a much easier time later on.
Glad I played the way I did though, because it's those missteps and mistakes that make RPGs so memorable. For example, I didn't put ANY points into blunt weapons, so when I got to the rock monsters, I was doing zero physical damage and minimal magic damage. I thought I might be screwed, but I took a look through what I had and one of the weapons was a nodachi that had a chance of encasing the enemy in an ice tomb, so even if I wasn't causing damage, they were frozen in place. I combined that with summoning the golem and was able to muscle my way through, one fight at a time. It was pretty ninja.
Super excited to play the sequel, but right now I'm starting up Wild Arms 2, which has been sitting in my backlog for...about 11 years now :(
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With the shader, the graphics are really endearing. Draw distance is fairly short for large objects, so they hide it and boost performance by forcing the camera up high and pointed down. Figured out along the way that there's some spells and summons you can do to make the game change to the low camera (one of those good bugs!), but then that kind of highlights why they put the restriction in there for those areas in the first place (slideshow!)
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