Shack's Arcade Corner: Space Ace

Greg Burke is back from vacation and he is going to tell us all about Space Ace.

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Space Ace is a video game produced by Don Bluth Studios, Cinematronics and Advanced Microcomputer Systems (later renamed RDI Video Systems). It was unveiled in October 1983, just four months after the Dragon's Lair cabinet hit arcades, then released in Spring of 1984. Space Age resembled Dragon's Lair's featured film-quality animation played back from a laserdisc. The gameplay is also similar, requiring the player to move the joystick or press the fire button at key moments in the animated sequences to govern the hero's actions. However, the game's action was more varied with the player occasionally given the temporary option to either have the character he is controlling transform back into his adult form, or remain as a boy with different styles of challenges. Don Bluth has announced during the crowdfunding for Dragon's Lair: The Movie that he is making a Space Ace short film. Check out this video to find out more.

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If you have a suggestion for a future episode of Shack's Arcade Corner, please let us know in the comments section or tweet @shacknews & @GregBurke85 with #ArcadeCorner.

Next week is the 100th episode of Shack's Arcade Corner!

We want to do something special for the 100th episode. Please reply in the comments section with questions for Greg. Questions about arcade games, the show, doing it for Shacknews, and even other video games. Greg wants to hear from you! Do it for Shacknews!

Head of Video

Greg is the head of Video Production for Shacknews. If you've ever enjoyed a video on Gamerhub.tv, it was most likely edited by him. Follow him on Twitter @GregBurke85

From The Chatty
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    April 19, 2017 7:15 PM

    Greg Burke posted a new article, Shack's Arcade Corner: Space Ace

    • reply
      April 19, 2017 8:12 PM

      I hated that game at my arcade, it was expensive and I sucked at it

    • reply
      April 20, 2017 10:17 AM

      Next week is episode 100 of Arcade Corner. Please submit some questions for Greg!

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      April 20, 2017 10:52 AM

      [deleted]

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      April 20, 2017 2:10 PM

      I mainly remember the rollerblade hedgemaze sequence. Also three difficulty levels. Also I remember a lot of the timing on movements (not actions) being finicky and having to make sure not to do them early, while at the same time, some you had to buffer during another move/action. You had to know which was which ahead of time.

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      April 20, 2017 2:13 PM

      Oh, also, QUESTION: Would you play a stand-up game for a quarter, or the sit-down version next to it for fifty cents?
      QUESTION: Were you shocked by the coming of the era of games having ends, regardless of how well you did? (as opposed to wrapping back to a harder/glitched level 1)

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