Capcom EMEA (Europe, Middle East, and Africa) marketing director Antoine Molant revealed that the publisher is setting a high bar for Resident Evil 7.
"Ideally, we'd love to sell four million on day one globally," Molant said in an interview with MCV.
"That would be great. Looking at what we see in the preorders and trends these days, we're pretty confident we are going to get there. All the signs that we have seen across the market, whether it's from the UK or from other territories, are very positive so far. We're not sitting back and relaxing at all because we want to push that. The confidence is there."
GameSpot pulled up lifetime sales for Capcom's best-selling games and pointed out that the publisher has a steep, if not sheer hill to climb if it wants RE7 to hit those day-one numbers. Resident Evil 5 takes the cake at 7.1 million across Xbox 360, PS3, and downloads. Resident Evil 4, a fan-favorite entry along with RE2, has sold 5.9 million across numerous systems factoring in re-releases.
Street Fighter II on SNES, published in June 1992, sits at number three with 6.3 million units sold—an astronomically high figure for that era, when most games were lucky to crack one million.
Like RE4 in 2005, Resident Evil 7 will usher in a radical departure from the series' status quo: from static camera angles and tank controls, to over-the-shoulder shooting, to a first-person horror crawl reminiscent of Konami's P.T., a prototype of the now-cancelled Silent Hills.
MCV asked Molant how RE7's pre-orders were shaping up. "To be frank, they're very good," he answered.
Resident Evil 7 will release on January 24, 2017, for Xbox One, PS4, and PC. Sony locked down timed exclusivity for RE7's VR mode, which emeritus Shacknews editor Ozzie Mejia got to experience at PSX.
"While there will be some combat in the main game, it's important to note that Capcom is serious about the survival horror atmosphere for this installment of the series," he wrote in his hands-on preview.
"Players won't step into the shoes of accomplished agents like Chris Redfield, but rather into the far more average shoes of a new character. This character won't be armed to the teeth, harkening back to the old days of scarce resources and learning to escape without killing everything in sight. It's more about surviving through logic and instinct than through sheer firepower."