Beyond: Two Souls also becomes a million-seller
Quantic Dream's Beyond: Two Souls has also reached million-seller status--much like its predecessor, Heavy Rain. According to the developer, the...
Quantic Dream's Beyond: Two Souls has also reached million-seller status--much like its predecessor, Heavy Rain. According to the developer, the game reached the milestone "shortly before Christmas 2013."
You can see Quantic Dream's self-congratulatory page here (via IGN).
Although the game was not as well-received, it featured the work of Academy Award-nominated actress Ellen Page as the lead. The game also showcased at the Tribeca Film Festival.
Given that Quantic Dream's games end up being technical showcases for Sony, it's unsurprising that the developer is already working on a new PS4 project. The fact that these games end up being profitable for the publisher probably doesn't hurt either.
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Andrew Yoon posted a new article, Beyond: Two Souls also becomes a million-seller.
Quantic Dream's Beyond: Two Souls has also reached million-seller status--much like its predecessor, Heavy Rain. According to the developer, the...-
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Admittedly I only watched a playthrough, and I am one that is generally more forgiving and tolerating for story focused games. That said I thought this game was pretty terrible.
Premise sounds great, but it is hard to care about what is going on and the characters involved in said goings on when the events are show in a disjointed chronological order that just makes no sense. It's also hard to develop a feeling of actually contributing to the plot when you could potentially tell someone to "fuck off!" when you see the event where she first meets him and, during a time jump shortly afterward, she's showing romantic interest in said person and scrambling to prepare herself and her apartment for a date she just made with him.
Yes, eventually you make connections, but by the time said connection are made you start to lose interest in said connections. Also I think the showing of the motivation of the actions of one character near the end of the game would have made more of an impact if it was shown non-chalantly earlier in the gameplay than in a jump back in time shortly before the part of the game that he actually does it. If the creator was so afraid of people forgetting about it they could have inserted a call back/flashback to it after or just before the shit hit the fan.
And personally I think this is a bigger offender that Telltale's Walking Dead in the "In the end your choices don't even matter" aspect of gameplay. At least in WD you actually feel like you are contributing and keeps up the illusion. In Beyond Two Souls the story feels more railroaded and the feeling is also hampered by the time skipping.
tl;dr: No, I do not recommend this game. Play Heavy Rain or some other Story Focused game.
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