Call of Duty: Ghosts will ship on pretty much every platform imaginable, from current to next-gen systems. And the PC version will come out on top--at least visually--Infinity Ward executive producer Mark Rubin says.
"PC has its own set of assets," he said. "It's going to look better than any Call of Duty we've ever made on PC," pointing out that "they're actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint."
Of course, while the PC version of Ghosts may end up being the best-looking version, many players are going to be playing on today's aging consoles. And Rubin says that some next-gen features will be rolled into the current-gen versions. "We spent a lot of time trying to get some of the next-gen features into current-gen," he told IGN. "A good for instance is audio. We created a brand new audio engine for next-gen... [and] we wanted to make it for current-gen as well." The new audio engine allows explosions to shake the environment around them, causing ambient audio from all directions.
Rubin also points out that "from a gameplay standpoint, everything's available."
There will be some stuff impossible to do on current-gen systems, but it appears restricted to graphics. "So some of the features we just couldn't do. Particularly on the graphics side, the tessellation stuff, the stuff that's under DirectX 11, that kind of thing--that stuff just can't happen on current gen," he told OXM. "Then obviously there's more memory on Xbox One, so you're going to get greater texture resolution and stuff like that. Pretty straightforward stuff."