Crystal Dynamics, the studio best known for their work on Tomb Raider, has suffered layoffs. The cuts will not affect development of the next-gen Tomb Raider sequel. Instead, the team working on Crystal's new IP will be impacted.
"We've made some decisions at Crystal Dynamics last week around the second project we're working on, which has resulted in a small number of roles (roughly 12) becoming redundant as we re-scope the project," the studio told Kotaku. "This doesn't affect the Tomb Raider development team, who as confirmed last week are well into production on a next-generation sequel."
Crystal was clearly excited about whatever their new IP is. Last year, executive producer Scot Amos said this about their still-mysterious new game: "Working from a blank page, and literally saying, we can do anything, we can do something that's completely off-the-wall and that nobody's ever heard of, we can go make up mechanics and be completely innovative and inventive."