While this particular dungeon quest was short, Ultima Forever will feature longer dungeons that feature scripted events and cutscenes. With Mythic now home to many former BioWare employees, the BioWare touch will be noticeable, as this game will feature over 130,000 lines of text.
Later, I was taken into a town to help build up my character by talking to townspeople. Each conversation would bring up a dialogue tree, with each response building up a different aspect of Ultima's Eight Virtues. One thing that rang a sour note to me was that each dialogue choice specifically labeled which Virtue would be affected. This doesn't leave me with so much incentive to answer honestly, as I could simply keep responding with the answer that would raise the Virtue I wanted.
"As you're playing through the game, depending on how you play, the Virtues will map differently," senior producer Carrie Gouskos told Shacknews. "Depending on what you do, how you act, the things you say, and who you talk to, you will create a different strategy for who you are and how you develop your personality."
Beyond shaping your character, Virtues also craft your reputation. Many towns will emphasize one Virtue over another. If you enter a town without having built up the Virtue they value, you'll run into several restrictions. Villagers may receive you with more hostility and several items and shops will be closed off.
Dialogue choices often result in consequences