Though player choice will play a part in Quantum Break, Lake dismisses the notion of the game as a mere "Choose Your Own Adventure" style of storytelling. Remedy is set to tell one story, likening player choices to creating a "director's cut." Story paths will diverge through narrative points of interest called "junction moments," with consequences that will carry forward through the rest of the game.
"Your junction choices in the game are a big part of affecting how your custom experience in the game shapes up and how your director's cut of the show turns out," added Lake. "They are all big memorable moments with big consequences in both the game and the show."
Perhaps the most interesting aspect of the junction points is that these sequences will be played out as the game's villain, Paul Serene. Because of his enhanced time powers, Serene is capable of seeing different future possibilities. It's up to the player to determine which path to take. However, Remedy remained quiet in regards to specific gameplay mechanics, noting that they would address them in detail at a later date.
Quantum Break is launching exclusively on Xbox One in 2014. Makes sense, given the platform's incredible love of
TV show moments help influence your in-game story