Newcomers to the game may find Monaco difficult to get used to, partially because of its visual style. In fact, if Monaco has a failing, it's that sometimes it's hard to make out certain obstacles, because of the overly-simplistic graphics. I tripped several alarms, because I couldn't make out when the laser alarms would appear. Whenever I'd hack into an alarm system, I couldn't tell which systems were shut off and which were still active. It led to me attracting a lot more attention than I should have and quickly sent me scrambling, mostly towards failure.
Make no mistake about it, though, failure is actually part of Monaco's appeal. I got caught several times and each time I did, I had more and more fun with it. My teammates and I would get spotted and we'd run off in different directions. Sometimes, a teammate would get killed and I'd have to cleverly find a way to reach his corpse for a quick revival without getting spotted myself. Sometimes I'd get chased right into a bathroom, where I'd hide in a stall until the heat was off. The chases in Monaco can get downright cartoonish and that's a big part of the game's fun and appeal. Even if your team is killed repeatedly, none of it feels repetitive.
When Monaco was discussed during this week's
Monaco features a colorful cast of characters