Weekend Confirmed 159 - Defiance, Ni No Kuni, BioShock Infinite spoiler discussion

By Ozzie Mejia, Apr 05, 2013 1:15pm PDT

In this rare Friday morning-recorded edition of Weekend Confirmed, Garnett Lee and Jeff Cannata welcome in early birds "Indie" Jeff Mattas and Nikole Zivalich. They kick off the show with a look back at the Rock Band franchise and LucasArts' legacy, before speculating on what happens to those properties. The talk then shifts to some games, as the crew wrap up Ni No Kuni and Crysis 3 and touch briefly on Monster Hunter 3 Ultimate. The show continues with some talk about Defiance and Trion's exceptional handling of the game's launch issues and Nikole Z offers up her latest Storytime segment on The Legend of Zelda: Ocarina of Time, a game so epic that she can't deliver the whole story in a single week. This week's show wraps up with a special edition of the Tailgate, discussing all things BioShock Infinite and going neck-deep into spoiler territory.

Weekend Confirmed Ep. 159: 4/5/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 159 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:29:33

    Whatcha' Been Playin Part 1 - 00:30:06 - 00:59:37

    Whatcha Been Playin Part 2 01:00:34 - 01:30:02

    BioShock Infinite Spoiler Talk - 01:30:44 - 01:59:54

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Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • My ONLY issue with the storytelling in Bioshock Infinite is the connections - however direct, implicit or tangential - to the original Bioshock universe. I didn't need the games to be connected at all and I feel the game suffered most obviously when it tried to make those connections.

    I'm aware that the game has BIoshock in the name, but Final Fantasy games have the same title and have fuck-all to do with each other directly. The underlying themes - both in terms of storytelling and gameplay (which is interactive storytelling, in of itself really) - are what connect the games, not the characters, worlds or events.

    If the only connection that BIoshock Infinite had to Bioshock was a unique, distopian world to explore, an iconic, creepy 'big bad' to deal with, a measure of socio-political philosophies for players to think about and a mix of gunplay with 'magic' abilities, that would be enough for me. The broad connections would have been enough to connect the games under the same banner.

    I compare it to the upcoming Star Wars movies. I am DISGUSTED that the upcoming movies will feature Han Solo, Luke et all in ANY capacity, let alone a major one. Why? It's a chance to start fresh, use the established tenets of the universe (the force, Jedi vs Sith, etc), and take us somewhere new and tell a completely new story, in new worlds, with new characters. Why the fuck do I need the anchor of a connection to a completed narrative in my new narrative?

    Other than that, I have no complaints with the game. Is is as good or as important as the original? No. That was a 'back to the drawing board' game, the same way that Zelda, Halo and the original MGS (and none of the others) were. It was a game that made every person who took pride in making games go back and say 'we have to reach higher'. Bioshock Infinite is less a 'look at where we can go' and more of 'look at how far we've come'.