Weekend Confirmed 157 - God of War: Ascension, Gears of War: Judgment, Luigi's Mansion: Dark Moon

By Ozzie Mejia, Mar 22, 2013 11:00am PDT

This week, Garnett Lee is joined by Andrew Yoon and the returning "Indie" Jeff Mattas, who kick off the show by talking about Cart Life and God of War: Ascension, two games that couldn't be more different. Co-host Jeff Cannata arrives in time for the second segment to talk Gears of War: Judgment and put the Tomb Raider discussion to bed by debating Lara's character arc. The show ends with Jeff C. and Andrew raving about Luigi's Mansion: Dark Moon and Metro: Last Light before everyone brings it all home with a fresh slew of Finishing Moves.

Weekend Confirmed Ep. 157: 3/22/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:36 - 00:27:48

    Whatcha' Been Playin Part 1 - 00:29:15 - 01:05:05

    Whatcha Been Playin Part 2 01:05:44 - 01:31:01

    Listener Feedback/Front Page News - 01:32:47 - 02:03:57

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Jeff Mattas @JeffMattas

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • Andrew and Jeff M completely nailed what my disconnect was from Tomb Raider, great job at articulating it succinctly.

    There is something else that I only saw come up on the Polygon live stream I think; the game does an amazing job at removing all the hud elements yet it constantly is displaying all the exp you are getting from being a crack shot or being brutal. Really throws off the mood.

    Also Garnett made a great point about the finishers especially I believe is the assault rifle one. She takes the gun places it against there stomach and pulls the trigger letting the force of that lift the gun up the persons body continually pumping them with lead.

    Thread Truncated. Click to see all 2 replies.

    • Yeah, Andrew and Jeff really nailed my thoughts on the game. I also think Garnet was getting at something when he mentioned disliking the Metroidvania structure. Tomb Raider falls into this trap I've talked about before where it piles on exposition instead of developing any story.

      The developers can't use the optional puzzles to develop Lara's character, because players won't necessarily see them. And at the same time, Lara can't develop in the main game, because all she's doing is shooting guys and periodically getting stabbed.

      So I mean, when Nathan Drake solves a puzzle, he's doing it alongside Sully and/or Elena, and you're getting a feel for their personalities, and why this puzzle matters. When Lara does a puzzle all you get is a comment about ancient Japanese culture. Basically TR has archaeology game, and a combat game that run parallel, and Uncharted integrates them which makes the experience as a whole more meaningful.