Aliens: Colonial Marines day-one patch detailed
by Alice O'Connor, Feb 14, 2013 1:00am PSTIf your gripes with Aliens: Colonial Marines revolve chiefly around its doors, you'll love the day-one patches! Gearbox has detailed exactly what was in those updates dropped on launch day: performance improvements; a lot of love for doors; and other assorted bug fixes. You'll want to go online and download the patch if you haven't already.
Door-oriented changes including fixing some doors not openly properly, certain doorways blocking shots even when the door's open, doors bugging out if an alien's killed while it's being opened, and the Raven sometimes glitching through welded doors.
There's more to it than doors, of course. The three platforms' patches are almost identical, with the console versions simply having fixes for their splitscreen mode too, but here: full patch notes for PC; Xbox 360; and PlayStation 3. On all platforms, the patch will download automatically when you launch the game while online. Maybe you have it already, maybe you don't.
Of course, bug fixes can only do so much for a game game agreed to have far deeper flaws.
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If your gripes with Aliens: Colonial Marines revolve chiefly around its doors, you'll love the day-one patches! Gearbox has detailed exactly was in those updates dropped on launch day: performance improvements; a lot of love for doors; and other assorted bug fixes. You'll want to go online and download the patch if you haven't already.
If your gripes with Aliens: Colonial Marines revolve chiefly around its doors, you'll love the day-one patches! Gearbox has detailed exactly was in those updates dropped on launch day: performance improvements; a lot of love for doors; and other assorted bug fixes. You'll want to go online and download the patch if you haven't already. : Shacknews
Thread Truncated. Click to see all 19 replies.
Pitchford: Look, those two releases are worth millions to the licensing division, right? Now, if you're smart, we can both come out of it as heroes, and we will be set up for life.
Throwawayacm: You're crazy, Pitchford, you know that? You really think you can get dangerous bugs like that past Microsoft certification?
Pitchford: How can they fail it if they don't know about it?
Throwawayacm: Oh, but they will know about it, Pitchford. From me. Just like they'll know that you were responsible for the loss of one hundred and fifty seven thousand fans!
Pitchford: Wait a second—
Throwawayacm: You sent them to that E3 walkthrough!
Pitchford: You're wrong!
Throwawayacm: I just checked the company blog, directive dated 6/6/2012, signed Pitchford, Randall S. You sent them out there and you didn't even warn them! Why didn't you warn them, Pitchford?
Pitchford: Okay, look. What if those bugs didn't even exist? Did you ever think about that? I didn't know! So now, if I went and made a major security situation out of it, everybody steps in. SEGA steps in, and there are no exclusive rights for anybody; nobody wins. So I made a decision, and it was wrong. It was a bad call, Throwawayacm. It was a bad call.
Throwawayacm: Bad call? These fans are gone, Pitchford! Don't you have any idea what you've done here? Well, I'm gonna make sure that they nail you right to the wall for this! You're not gonna sleaze your way out of this one! Right to the wall!
Pitchford: Throwawayacm...! You know, I... I expected more from you. I thought you'd be smarter than this.
Throwawayacm: I'm happy to disappoint you.
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