Star Citizen video shows off first gameplay with AI pilots
by John Keefer, Nov 13, 2012 2:45pm PSTStar Citizen is winging its way to the conclusion of a highly successful crowdfunding campaign, with only six days remaining and more than $3.4 million collected. But developer Chris Roberts still wants to hit the $4 million mark, so his company Cloud Imperium Games has released a new video showing a very early version of gameplay and pilot AI responding to commands.
Fans of of the Wing Commander and Privateer games should enjoy the view from the cockpit as the video shows off the AI in dogfights and flying in formation. "The Squadron 42 / Star Citizen pilot AI will be the most sophisticated AI that I've attempted on any of my games," Roberts said on the Roberts Space Industry blog. "My goal is to take the ideas that I pioneered with Wing Commander and later games; distinct personalities, dynamic learning, signature moves to next level with the power of modern CPUs."
Roberts also said the the video is definitely a rough work in progress. Explosions and lasers are all placeholder, and he plans some extra work on shield effects.
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Star Citizen is winging its way to the conclusion of a highly successful crowdfunding campaign, with only six days remaining and more than $3.4 million collected. But developer Chris Roberts still wants to hit the $4 million mark, so his company Cloud Imperium Games has released a new video showing a very early version of gameplay and pilot AI responding to commands.
Star Citizen is winging its way to the conclusion of a highly successful crowdfunding campaign, with only six days remaining and more than $3.4 million collected. But developer Chris Roberts still wants to hit the $4 million mark, so his company Cloud Imperium Games has released a new video showing a very early version of gameplay and pilot AI responding to commands. : Shacknews
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I really hope it lets you take advantage of the range of movement in space combat. I know in the pitch video he explained that the ships are rigged to have thrusters to allow them to fly light a jet, but there was the ability to turn off their automatic features and get full manual control. I want to be able to flip around backwards to shoot people behind me without losing forward momentum, or be able to side strafe and stuff.
BSG had some really well thought out space combat when it came to stuff like that. I wish more games had that. @ about 2:00 http://youtu.be/RMMZd89E9qs
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