When Activision announced Call of Duty: Black Ops 2 for Wii U at Nintendo's press conference, not many were surprised. Sure, it was long-rumored and leaked just moments prior to the event. But perhaps the biggest reason none of us were taken aback: Wii U's launch library is comprised largely of PS3 and Xbox 360 ports.
Like so many other ports on Wii U, Black Ops 2 is a relatively straightforward experience with a few minor tweaks that take advantage of the Wii U GamePad.
Should you want to play Black Ops 2 without Wii U bells and whistles, you can use the Wii U Pro Controller. However, I was impressed at the GamePad's responsiveness. Although the tablet controller is receiving a video stream, there was no noticeable lag or latency. The entire game experience was intact, and yes, the game still ran at 60 frames per second.
When playing multiplayer with a friend, the system does not use any touch controls on the GamePad. Instead, player one gets to play on the small screen, while player two gets to play on the bigger screen. It does feel like a better alternative to split-screen, in spite of the GamePad's diminutive size.
I asked an Activision rep about what other features the GamePad will offer when playing solo. There's nothing ground-breaking here. As expected, you'll be able to view a map on the bottom screen. You'll be able to use the touch screen to choose loadouts, as well. Given Black Ops 2's use of drones, you'd think there would be Wii U-specific ways of controlling them--but that kind of thought hasn't been placed in this port.
Call of Duty: Black Ops 2 makes the transition to Wii U entirely intact, making it the first time a Nintendo console can have the "full" Call of Duty experience. There will also be support for online multiplayer, and eSports CODcasting. However, there was no mention of Call of Duty Elite, and no word on how DLC will be deployed. Given the untested nature of the Nintendo Network, there's still a lot for this straightforward port to prove.