Fall of Cybertron's multiplayer options include Team Deathmatch, Conquest, Capture the Flag, Head Hunter, and Escalation (essentially the series' horde mode). These modes remain fun to play, but are largely unchanged from War for Cybertron. There is an added emphasis on character customization, however. Players can pick one of four classes and customize their characters from scratch. As players level up, they'll unlock additional designs for their character, in addition to various weapons and perks. I found myself revisiting Escalation quite a bit, since it's the only mode where I can team up with my friends, but I've noticed the intensity of the AI has been ramped up significantly since WfC. Teams shouldn't expect to breeze through waves so easily this time around.
Unfortunately, there is one major omission that I couldn't ignore. FoC has scrapped a co-op campaign mode--one that proved to be so much fun in High Moon's original game.
With the exception of Frank Welker's absence (Fred Tatasciore is voicing Megatron), Fall of Cybertron offers a wealth of fanservice. High Moon does justice to every character, showing exactly what makes Optimus Prime is the undisputed leader of the Autobots and giving similar spotlight to many of the franchise's other characters. Anyone who calls themselves a Transformers fan owes it to themselves to pick this game up.
Optimus Prime and Metroplex enter the fray