While the Wii U version of Madden NFL 13 will tout some exclusive new features over its Xbox 360 and PS3 brethren, it's going to be missing a few crucial features from the other console versions that make this year's iteration "improved" over last year's.
Perhaps the most significant feature absent in Madden's Wii U debut is the Infinity Engine. In the PS3 and Xbox 360 versions of the game, this system revamps the game's physics system. Instead of running the updated engine, the Wii U will be stuck with the physics from Madden NFL 12.
Speaking to ESPN (via Joystiq), game producer Yuri Bialoskursky admits that the team "definitely wanted to get the physics into the game." However, "it's just something we weren't able to achieve for this first year on the new hardware. A lot of times, new hardware comes with new challenges."
Bialoskursky points out that the Wii U version of the game will feature new ways of controlling the game thanks to the Wii U GamePad, something that should (hopefully) make up for the lack of the Infinity Engine, and other modes like Madden Ultimate Team and Online Team Play. "There's a lot of searching around, I think, on the other consoles," he said. But on the Wii U, "you don't have to dig through menus and dig back out of menus to find the perfect play."
Nintendo fans will probably be miffed by this somewhat incomplete version of Madden NFL, but hey--there's always next year.