That leads to a friendly feature that allows players to skip particularly difficult puzzles entirely through a dialogue option. Players in a rush to skip to the end of a long series of rooms will benefit from this, but I was slightly disappointed by how this removed any incentive to figure out solutions for myself. There is no consequence for repeatedly giving up. I started to feel like constantly having doors opened for me defeated the purpose of playing the game, especially since many puzzles offered a genuine challenge.
Once the main story is finished, MacGuffin's Curse offers a number of side missions. These often involve fetching something for one of the many characters that MacGuffin encounters. The side quests offer rewards in the form of money and comic strip pieces, which are pieced together to create an artful retelling of the main story. As nice as those rewards are, the side quests are just as amusing to play through simply for the new instances of dialogue that they bring up.
I nearly dismissed MacGuffin's Curse as a run-of-the-mill puzzle game, because of its conventional formula. However, I can't dismiss the allure of the game's story and its engaging characters. Even if I eventually grew tired of the puzzles, I never grew tired of MacGuffin, who was always good for a few laughs. Just try not to smile whenever he does his triumphant victory dance. It's irresistible! I'm hopeful that Brawsome will bring the roguish MacGuffin back for a future tale, but in the meantime, I'll be content with his whimsical smile and jocular quips in MacGuffin's Curse.
MacGuffin can use a werewolf form, thanks to an old amulet he found