After Sullivan's demo concluded, it was time to hit multiplayer. Multiplayer offers a playlist of different racing types. The eight of us in the public demo room were put into a checkpoint race. Taking place atop Most Wanted's open world, the race would begin as soon as everyone hit an arbitrary starting point. Unfortunately, one person got lost in the open world and literally held up everyone else in the room. I can see that being a major problem in online games, as there was no way to time-out the straggler.
The checkpoint race itself was a frantic sprint through various parts of the city. Players were free to reach each checkpoint as they pleased, but most players in this game followed one another. This led to several collisions, with players sideswiping each other and plowing into each others rear bumpers at full speed. Crashes were immensely entertaining to the point that players who reached the finish line opted to turn their car around and purposely slam into oncoming traffic.
Need for Speed Most Wanted will feature a number of multiplayer modes, all of which take place in the game's city. Given how many times I was reminded of Burnout, fans of Criterion's work will likely not be disappointed. Look for Most Wanted to arrive on October 23 on PC, Xbox 360, and PS3.
Cheese it! It's the fuzz!