The addition of fire teams made this round of multiplayer more interesting. Before the round started, I introduced myself to my buddy next to me and we went into the game watching each others' backs. Fire team buddies will always spawn next to one another, emphasizing a sense of camaraderie. There's also an incentive for revenge kills added, in that avenging your fallen comrade will instantly respawn them next to you.
There are some kinks to work out with some of the multiplayer mechanics. One instance saw me watching through my respawn camera as my fire team buddy was exchanging bullets with an enemy player. He quickly died, but I respawned next to him a second later and took out the enemy. He never saw me coming and even I had to admit it was a cheap kill. Another issue involved the Black Hawk helicopter ability of the JTF2, which changes spawn points to inch closer to a target and can be easily abused. I was able to sneak up to the Black Hawk’s deployment area, so I started picking off spawning players like fish in a barrel.
Despite some of these hiccups, the Warfighter Sector Control match was a lot of fun. There was still the occasional fragfest, but the players in this demo all worked cohesively, combining perks and abilities to complete the objective. It was fun to watch my suppression fire back up a U.S. SFOD-D calling in backup in the form of a strafe attack from above.
Medal of Honor: Warfighter arrives for PC, Xbox 360, and PS3 on October 23.
Getting the enemy in your sights