Civilization V Game of the Year Edition announced

Firaxis' strategy game is getting a Game of the Year edition packing most--but not all--of its DLC. It'll arrive on September 27, just after Civ V's first birthday.

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With Sid Meier's Civilization V just about to celebrate its first birthday, publisher 2K has announced a Game of the Year Edition for Firaxis' historical strategy game. Boasting a whole host of downloadable content, it's slated to launch on September 27.

The GotY edition has a sticker price of $49.99, which is fairly respectable considering the included DLC comes to $37.44 by itself. Curiously, it doesn't pack all current Civ V DLC, only most of it. The recent Korea and Wonders of the Ancient World packs, which cost $7.49 together, are both excluded.

Here's exactly what's in the box:

  • Sid Meier's Civilization V (standalone game)

  • Civilization and Scenario Pack: The Mongols

  • Civilization Pack: Babylon

  • Cradle of Civilization Map Packs: Mesopotamia, Americas, Asia and Mediterranean

  • Double Civilization and Scenario Pack: Spain and Inca

  • Civilization and Scenario Pack: Polynesia

  • Civilization and Scenario Pack: Denmark - The Vikings

  • Explorer's Map Pack

  • Sid Meier's Civilization V digital soundtrack

From The Chatty
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    September 14, 2011 7:00 AM

    Alice O'Connor posted a new article, Civilization V Game of the Year Edition announced.

    Firaxis' strategy game is getting a Game of the Year edition packing most--but not all--of its DLC. It'll arrive on September 27, just after Civ V's first birthday.

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      September 14, 2011 7:16 AM

      Who called this game Game of the Year?

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        September 14, 2011 7:50 AM

        Cannata on Weekend Confirmed, IIRC.

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          September 14, 2011 3:32 PM

          "You're not just killing people; you're killing A PEOPLE!" -- Adam Sessler, Weekend Confirmed 13 (pre-E3 2010 special)

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        September 14, 2011 11:03 AM

        [deleted]

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      September 14, 2011 7:22 AM

      [deleted]

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      September 14, 2011 7:42 AM

      I don't know whether to feel disappointed or glad this isn't a major expansion pack announcement... If they do eventually announce an expansion a la BTS, I hope it will include serious considerations and overhauls to some of the mechanics.

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        September 14, 2011 7:46 AM

        Did you check out that Civ 5 Nights mod that was posted? Haven't checked it out, but sounds interesting.

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          September 14, 2011 9:59 AM

          I did play it briefly. I liked the military size being tied directly to empire happiness, but I didn't really get to far into it to form an opinion. I don't think I like the bonus government revolution perks..... just seems like the game becomes reward reward reward reward instead of reward, potential reward, tradeoff, reward.

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          September 14, 2011 11:46 AM

          My biggest issue with Civ V is the hard limit of 1upt (military wise). A limit of something small, like 3, would make a world of a difference. And with ranged bombardment in the game, that is an excellent deterrent to stacks. An easy way to counter stacks is to increase the damage bombardment gives beyond 100% when attacking a stack.

          My next biggest issue is the AI. It's worse than ever. It doesn't use ranged units effectively, and often times dispatches small groups of units that can be easily killed off.

          I like the embark mode, but I don't think alll units should be able to embark and enter ocean tiles. Coastal tiles, sure, but not ocean. I still believe in transports! Ground transports would be really nice too - being able to transport 4-5 slower units at a time with the speed of a modern armor would add to the experience IMO.

          Also, I think there needs to be a slider for science (similar to Civ 4) that can be adjusted to convert gold being made by citizens/buildings in the empire into beakers. Something like 2 gold = 1 beaker, with the slider starting out at zero percent (meaning no gold being made by citizens is converted into beakers) with the potential to crank it up to 100% - which would convert all gold being made in the empire into beakers at a ration of 2-to-1.

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        September 14, 2011 12:56 PM

        I hope there's a expansion pack coming out soon. This kind of AI behavior pisses me off: http://steamcommunity.com/id/nitrium/screenshot/595817638558607293/?

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          September 14, 2011 1:06 PM

          The AI just makes such ridiculous demands and shit sometimes. I wish they would have tested it enough that it didn't do retarded things like that.

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      September 14, 2011 7:46 AM

      Has anyone tried the Civilization V NiGHTS mod yet? Curious as to how it plays.
      http://www.rockpapershotgun.com/2011/09/09/mods-and-ends-civilization-v-nights/

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      September 14, 2011 8:16 AM

      lol don't even get all of the DLC :D

      How about gifting the DLC to us CE purchasers?

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      September 14, 2011 8:53 AM

      Is this the version with functioning multi-player?

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        September 14, 2011 9:26 AM

        Yes, but only hot seat works.

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        September 14, 2011 9:32 AM

        MP does work (at least for me, and those I have played with). The latest patch even allows saving MP games without awkward workarounds.

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      September 14, 2011 9:15 AM

      GOTY, lol

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      September 14, 2011 9:44 AM

      I don't see why more games don't put out game of the year editions

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      September 14, 2011 10:15 AM

      Civ V: BRotY - Buyer's Remorse of the Year

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      September 14, 2011 10:19 AM

      must have been a pretty short year

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        September 14, 2011 11:01 AM

        I only just got Civ V in a STEAM Sale for just £7.50 and I already regret it. Wish I had paid an extra £2.50 to get Civ IV instead, which I played a demo of years ago and really enjoyed but never got round to buying.

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      September 14, 2011 11:12 AM

      No buy til pitboss.

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        September 14, 2011 11:30 AM

        Remember when Dennis Shirk said this in a shacknews interview?
        We're going to have the basics out of the gate. About a month after release, we're going to add Pitboss. Pitboss will be accompanied by two extraneous modes that we weren't originally planning, but the fans keep asking for: play-by-mail and hot-seat.

        That was a funny joke.

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          September 14, 2011 12:55 PM

          Yeah, very funny.

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          September 14, 2011 1:01 PM

          Holy shit that was a long time ago. I forgot this game came out in 2010.

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          September 14, 2011 2:48 PM

          Just to let you know, that quote was corrected the same day the article was posted. He was simply mistaken about the timetable. However, Pitboss is still on its way for Civ V, and it'll be a free patch.

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            September 14, 2011 2:57 PM

            Hmm so from a month after release to over a year after release?

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              September 14, 2011 3:08 PM

              To be fair, from what I've heard game development is pretty fluid so plans can change drastically in a short time. I guess that's why PR keeps such a tight leash on developers.

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              September 14, 2011 3:27 PM

              Well, it was never planned for a month after release. We've put out a bunch of patches since release, which can give you an idea of the kinds of things we've been prioritizing over Pitboss.

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            September 14, 2011 3:39 PM

            Will Pitboss be before or after IPX/SPX compatibility? You know, because some folks use it - but not the same folks who use Hotseat.

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