Jensen visits a handful of cities in Deus Ex: Human Revolution, but Eidos Montreal actually planned to show off more locations.
"We had planned for a lot more city hubs," art director Jonathan Jacques-Belletête said. "Montreal was supposed to be one. Upper Heng Sha was actually built, but it was never finished."
"At the beginning of the project we even planned to go to India. But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down," the director told Edge
Those who have played the game know that Montreal is a location, but you don't venture outside the mission-specific building. "There were definitely supposed to be some streets to Montreal," he said. "There were outdoor locations set in one of the most famous neighborhoods of Montreal, called Plateau. It's got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal." He says they drew concept sketches of the streets decades from now.
The game's scope was scaled down due to development needs as time went on. He says they "could fill an Ikea catalog with all the furniture we designed." Despite the cuts, Jacques-Belletête says he's thankful for the versatility allowed by the project. "[My bosses] allowed me to [dive into this] heavy design research aspect of the game which I think is awesome and, even if the players don't notice, I'm utterly convinced your subconscious registers these things."