Lara's origin story looks to be one painful tale to relive in Tomb Raider.
The second area of the demo offered a little more hope. The abandoned village Lara had to climb through appeared to offer a number of potential routes. In fact, the player running our demo missed a jump and rather than running back around to get to where he fell, started up a different path to ascend to the cave. But once Lara retrieved the missing gear and started making her way out of the den, it was back to quick time events. A ferocious wolf attacked, but fending it off was just a matter of hitting the called for on time. At the close of the demo we got a little taste of the "base camp" system that serves as a hub for Lara's adventures in the game. At it she can upgrade her survival skills, salvage useable items from the wreckage she brings back from each mission, and fast travel around the world to places she's already been. These elements bring in a game mechanic to match the narrative evolution of Lara from scared and vulnerable to smart and resourceful. Tomb Raider isn't due out until next year, so a good amount of development time remains. And the developers were up front in saying that they specifically weren't showing combat this time around. This being E3, where every presentation is about dazzling the crowd, it could simply be that this demo was tailored to create the maximum dramatic impact. It certainly achieved that. I found myself in the minority versus the many who saw it and were thrilled. We should get a better feel for how the whole Tomb Raider experience will come together with the inclusion of combat and deeper looks in the coming months.