As the screenshots show, Dungeon Siege 3 looks quite good during its action and exploration segments; however the cinematic close-up dialog sequences betray some flat textures and lighting. Character models in these segments aren't very expressive and behave rather woodenly, ultimately giving the sense that they aren't meant to be viewed from up close. The visual disparities between cinematic dialog segments and the game's primary isometric third-person perspective can be jarring. The game will serve up beautiful battlefield vistas one moment, and homely-looking close-ups, the next. Presentational quibbles aside, killing monsters, looting, and upgrading--Dungeon Siege 3's meat and potatoes--are all handled well, with responsive controls and a good number of unique spells and abilities to play with. I had something of a tough time getting into the story, but the minute-to-minute gameplay and some fun scenarios have been compelling enough to carry the experience so far, and keep me looking forward to the June 21 release on PC, Xbox 360, and PlayStation 3.
Katarina and her 'boom stick.'