Evening Reading
by Jeff Mattas, Feb 07, 2011 5:00pm PSTThis past weekend, I cozied up with Stacking, a curious little puzzle-based adventure game from the folks over at Double Fine. While I'm only approaching the halfway point to completion, and will reserve judgment until I've finished, the overall experience has gotten me thinking. In addition to being a game whose presentational attributes are the very definition of the word "charming," the core gameplay seems quite adept at doing something I've been hoping to see for a while: reinvent the classic adventure game.
What's so impressive is that the core attributes that make an adventure game what it is (exploration and puzzle-solving) are still there, but they're presented in new ways that really encourage experimentation. The trial-and-error methodology that seems inescapable in puzzle-driven adventures is presented in a way that's far more entertaining than traditional adventures that simply encourage players to combine everything in their inventories until something works. Stacking still requires some of this puzzle-solving experimentation, but manages to make it much less annoying than usual. In fact, it's pretty fun.
Naturally, that gets me thinking about other tried-and-true genres and gameplay mechanics that are in desperate need of makeovers. Any ideas?
And, in other news:
EA Sports Ignite engine trailer was pre-rendered
Hands-on with Xbox One's new controller
Ryse remade into Xbox One exclusive
Editorial: With Xbox One, you are the controller (and the DRM)
Microsoft may phase out 'Live Arcade' designation on Xbox One



Visceral's going to make good and fix that.
http://www.joystiq.com/2011/02/07/visceral-games-hears-disabled-gamer-adding-customizable-control/
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I would feel my time to be much better spent than the coding hours I spend preventing cheaters, hackers and pirates to ruin it.
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