EA Backing Away from In-Game Advertisements; Microtransactions More Successful
by Brian Leahy, Dec 22, 2010 4:10pm PSTIn an interview with Edge Magazine, EA's general manager of free-to-play games Ben Cousins explained that EA isn't "getting much from ad revenue at all. The in-game advertising business hasn't grown as fast as people expected it to."
Battlefield: Heroes, the group's previous game, used both in-game advertising and microtransactions. "We thought we'd do in-game advertising and virtual goods sales, and one of those took off really fast and the other hasn't really taken off at all," said Cousins. "If you think about how fast the virtual goods business has grown in the last year or so, it's been much quicker and become a much more reliable source of revenue."
That isn't to say that in-game advertising or advertising partnerships are a thing of the past for EA. "We did a deal with Dr Pepper for Battlefield Heroes, where if you buy a bottle and scan in the code you get an exclusive outfit. That kind of deep integration will work, I think, but I'm not convinced that we'll have billboards in games and things like that. Maybe those days are over."
Does this mean the end of soft-drink and video card advertisements in warzones? I hope so!
Dragon's Prophet preview: how to catch your dragon
Report: Respawn Entertainment co-founder left due to personal conflict
Oculus Rift secures $16 million in venture capital
Max Payne 3 slowly dives onto Mac this week
Report: Frostbite 3 games to be 'optimized exclusively' for AMD cards








Comments
Thread Truncated. Click to see all 7 replies.
You must be logged in to post.