Weekend Discussion
But, $30? Come on! That's a great price to see the rise and fall of those damn dirty apes... and that movie series.
- Alice O'Connor: I probably shan't play anything this weekend other than my own special digital coal, which I'll be making for naughty children at a game jam.
- Brian Leahy: This weekend I'm going to attempt to finish Assassin's Creed 2, play more GT5 and Forza 3, Halo: Reach multiplayer, and perhaps even a bit of NFS: Hot Pursuit... of course, all of this has to happen along with jumping back into World of Warcraft for our upcoming Cataclysm coverage. Yikes!
- Garnett Lee: More Gran Turismo 5, Dead Nation, and trying to resist being lured back into World of Warcraft.
- Xav de Matos: I'm focusing my attention on wrapping up a few games I started, including God of War 3, Mafia 2, and Sniper: Ghost Warrior. And then it's a battle for my time between Gran Turismo 5 and Forza Motorsport 3.
- Jeff Mattas: [Vacationing.]
- Ozzie Mejia: Got my Black Friday shipment, so it's time to crack open Assassin's Creed: Brotherhood.
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I use Misa's.
http://www.minecraftforum.net/viewtopic.php?f=25&t=73861 -
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It's not the textures that make it hard to look at, it's the lack of lighting/shading on the sides (of blocks) that you aren't looking directly at.
I wouldn't say outlining vertices would make it better aesthetically, but there needs to be some other way to tell which sand block is higher than an adjacent one, WITHOUT having to dig at it or move around. -
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Also, sunrise in the great desert.
http://dl.dropbox.com/u/57315/desert.png
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I should take a break. Getting a bit burnt out, kinda.
I need to find the right game style, and the right people to play with.
Single player: Great fun, challenging, get's the adrenaline going. Very few bugs, no duping, no teleporting. It's hard. Was playing quite a bit yesterday, got scared a few times.
PVE/Multiplayer: Duping is rampant, even on new servers, it seems. If someone wanted to play 'hardcore' with me, then we could just follow our own rules, and stay away from the dupers.
PVP: Not complete enough to get into it too much. Vanilla game is really missing stuff, and even Towny still needs work.-
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Creepers don't seem to "wander into" my place anymore, as much as "spawning right outside the light range of torches I just placed and then proceed to explode behind me".
In other news, I need to find a place to build that I can actually build on (Shadowdane's server). For some reason, I can no longer remove tree blocks where I am. But of course creepers can still destroy --at their leisure- what I've already built.
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A PVP trap thread: http://www.minecraftforum.net/viewtopic.php?f=1012&t=98900
Maybe foo, ramasule, other people who build stuff like this could post their traps, or just get ideas from the thread. -
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HOLY SHIT MASSIVE FIRE - http://shadowdane.shackspace.com/Minecraft/ShackDC-Night-Current.png
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Clay, the map mod is Zan's minimap: http://www.shacknews.com/laryn.x?id=24572578
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SS of them solving it.
http://tinypic.com/r/2hyw0i0/7-
Er sorry
http://tinypic.com/r/4rdb3b/7
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who was trying to clear the northern continent of dirt on merc1? this might have helped: http://www.minecraftforum.net/viewtopic.php?f=25&t=93886
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fuuu post button made me click it
anyway, looks delicious: http://www.shackpics.com/files/patch_n2ewv4wmqb8x5k8lsq38.jpg
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also this will probably help in your nefarious plans http://www.minecraftwiki.net/wiki/Airlock
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Wooo, 700000 sales now! What's the closest Mersenne prime to 700000?
http://twitter.com/notch/status/11426646825377792 -
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Shadowdane, what happens if you uninstall the Biome mod? I know it'd make for ugly landscape, but is it possible? I mean the currently generated chunks would stay, and new ones (from exploration) would be the default terrain generation.
I don't know, maybe make a backup of the server and try it? Can't be any worse than what's happening now, heh. If things get messed up you can just restore. -
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If I'm reading this right, Hey0 has had a bunch of updates in the last couple days?
http://hudson.lukegb.com/job/Minecraft_Mod/ (from http://forum.hey0.net/showthread.php?tid=1433 )
Last version I know of was 130, now it's up to 153?
I guess the problem is that other plugins/mods might not work with 153. Still, it might fix some of the crash bugs, or something? -
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BiomeTerrainMod Thread - http://www.minecraftforum.net/viewtopic.php?f=25&t=76184
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Anyone else getting 502 Bad Gateway on most minecraftforum.net threads?
http://www.minecraftforum.net/viewtopic.php?f=1012&t=72952 -
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A slightly bigger Towny guide: http://www.shacknews.com/laryn.x?id=24668257#itemanchor_24668257
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http://www.youtube.com/watch?v=UTzgqpDZkpE
Basically, do one deep first, then you can dig out as much as you want.
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hell, creepers are the only mobs that are worth worrying about. anything you can kill with melee without it ever touching you (i.e. every mob except creepers) is too easy. just carry a sword with you and you'll never die. even if a spider leaps at you, you can just hit it before it gets to you. also i think on the "harder than hard" difficulty, all of the mobs should run faster than you
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So you're looking to just play a completely different and not at all fun game then?
Because at least in MP (which is all I play), there's plenty of mobs, zombies have absurd melee range, and dying to mobs is pretty easy to do. And the combat in the game is so wonky that "more challenge" isn't something it needs.-
that's why this would be an additional, totally optional difficulty level. i do builder-only shit on mercfox1, this is my singleplayer game. i'd assume the difference on MP is bugginess and that singleplayer is how it's intended to work. a zombie will fuck me up pretty much instantly if i fuck up, but from what i can tell my melee range is further than theirs are. if i time it right, he won't even touch me, and it takes 5 swings to take him down.
i'm not sure how changing the spawn rates is a completely different game, though. -
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http://forum.hey0.net/showthread.php?tid=1634
...modifies how creepers behave.
-> under a certain altitude (default : 55), they will blow up as usual, not making mines any safer
-> above this altitude, they will deal configurable area damage, then disappear, mimic-ing an explosion, without the world being damaged.
Maddog would like that, probably.
Maybe set it to 62 or something, then we could have surface transport (without it getting blown up), yet otherwise things wouldn't be too different.-
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I think the 'less monsters in caves thing' is due to the way Notch's monster spawning code works. Notch has changed this since the boo update, but read this for an idea of the rough framework: http://www.minecraftforum.net/viewtopic.php?f=35&t=40917
Note 1) and 6) in the main spawn loop. -
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Shadowdane: Snow on your server:
http://shadowdane.shackspace.com/Minecraft/ShackDC-Gmap/index.html?x=500&y=72&z=3980&zoom=7
multisync found it, it can exist, it just appears to be exceptionally rare. -
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