Evening Reading
by Brian Leahy, Nov 17, 2010 5:00pm PSTYesterday, I was up at Bungie checking out the new DLC maps, which will be released later this month. I can't talk about them right now, but look forward to some upcoming preview coverage for the three maps.
On the StarCraft II tip, GSL3 will kick off next week and the qualifiers have been played. The players that made it through are listed here and here.
Gaming News o'the Day
- BioWare announcing a new game at the VGAs.
- Homefront gets a release date: March 8, 2011.
- First Xbox 360 timed-exclusive Fallout: New Vegas DLC detailed/dated.
- Rage iOS game should be released shortly.
Links from Morning Discussion
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content
Contrast casts shadows on vaudevillian Paris
EA puts Fight Night on hold in favor of UFC
Sanctum 2 review: friendly fire
Grid 2 sets world record for most expensive Special Edition
ITC rules Xbox did not infringe on Motorola patent



To me it just seems boring, I don't care about the brand and it often means you see the same kind of car in several games. And it gets you horribly lame crashes because car makers don't like to see their stuff getting damaged or looking like the driver could be hurt. All invincible super cars please, a bit denting and scratching is fine but please nothing too destructive.
Now recently again with NFS Hot Pursuit, from the Burnout makers them self, a snore fest of a crash system which gets beaten by Burnout 3 on PS2.
Also it limits the creativity, I'd rather see made up cars that are more diverse than what exists in real life. For example I liked the cars in Burnout Paradise way better than these real ones.
Or at least make it GTA like, name them differently but use a proper damage system. I was hoping that 3 years after Burnout Paradise we'd get even nice crashes but the real cars came and with them the indestructibility.
I mean the drivers are already the man of steel-superman, at least the car gotta crumble.
I see where the fans of licensed cars in video games are coming from, and I don't mind it in realistic racing games or simulators or the like that are sports themed, but in arcady racers I don't like it for the above reasons.
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