Morning Discussion
by Alice O'Connor, Feb 23, 2010 5:00am PSTChris is jetting off to Mothership GameFly this morning to teach Brian the secret handshake, the Shackshake, leaving me in charge around here for a while.
To the Shackcave!
Kinect for Xbox One coming to PC
According to Kinect program manager Scott Evans, Microsoft plans on bringing the...
32
Xbox One does not provide any built-in DVR capabilities
"Xbox One does not provide any built-in DVR capabilities, but on your Xbox One...
24
Xbox One increases friends lists to 1,000
if you were one of the ones upset that the Xbox 360 capped friends lists at 100,...
9
Xbox One allows players to auto-resume games through cloud
With the Xbox One touting the ability to do so much--surf the internet, watch TV,...
3
Xbox One achievements dynamic, not limited to single games
Microsoft has given details on some of the revisions to achievements in the Xbox One.
3Chris is jetting off to Mothership GameFly this morning to teach Brian the secret handshake, the Shackshake, leaving me in charge around here for a while.
To the Shackcave!
NPR's Bob Siegel talks with Jeff Bakalar from CNet on what underlies that famous ESRB quip "Game Experience May Change During Online Play". Nothing we haven't covered here before, but it's new to Siegel and NPR, so they ran a story on it after their story on ESRB ratings and parents trying to control what games their kids play ( http://www.npr.org/templates/story/story.php?storyId=123971771 ).
Mr. BAKALAR: Unfortunately, the online experience is not always as benign and friendly as you might imagine. There's actually a lot of instances of homophobia, racism and misogynistic attitudes going on online. And unfortunately, it isn't as discussed as much as the actual game ratings themselves.
SIEGEL: You're not talking about what comes from the game. You're talking about what the players say as they are playing the game.
Mr. BAKALAR: Exactly, it's all about the actual online interaction of players in this virtual world.
SIEGEL: But it almost seems to me that what you're describing is an atmosphere that gives rise to, let's say the verbal equivalent of a bar fight without any physical risk. People start getting abusive and insulting in their disappointment of what's happened in the game. And on the other hand the person they're insulting could be 5,000 miles away.
Mr. BAKALAR: Exactly, I think, that's a great analogy. There's no physical consequence when you are sitting on a couch talking into a headset and the person that you could be offending or verbally assaulting could be thousands of miles away.
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