Splinter Cell Conviction Trailer: 'It Was Time to Do Something Kinda New'
by Chris Faylor, Jul 02, 2009 11:00am PDTThe first developer diary for Splinter Cell: Conviction sees the team at Ubisoft Montreal discussing their plans to push the stealth-action series "further" while staying true to it.
The oft-delayed title, once due in 2007, is now expected on PC and Xbox 360 this fall.
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Comments
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Has there ever been any evidence to suggest that those age checks work in any way? I mean, if a kid would actually fall for the trick and enter their actual birth year, I'd be surprised they figured out how to use the internet in the first place.
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I can select everything, but Go simply will not work.
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The new 'Mark & Execute' system seems like it takes the planning out of my head and lets me script it out perfectly: you choose 3 marks and click a button and Sam automatically kills them with no mistakes. (Having only watched this in video clips) it kind of takes the danger & suspense out of it for me. Sam was never a marksman under pressure and that was always part of the fun of the original gameplay... you can take a shot, but you might miss that light or you might graze that guy instead of killing him... and then you're in trouble! Plus, it was way more fun to not use the guns and find ways to beat the game without killing anyone with a bullet.
I would have been thrilled with another as-we've-played-it-before 'Splinter Cell' game, so this new direction is going to have to do a lot more to convince me.
I'm seeing much more extreme violence and more 'action' in Conviction, so obviously they are still trying to make Splinter Cell more of a game for the masses. It's a huge game for UbiSoft, but it's no Gears or Halo, and I kind of don't want it to be but oh well.
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P.S. everything that goes to consoles (I know this is on PC but it's going to be a port) just gets ruined.
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Using the 'target' mode seems a bit too easy - whats the downside?
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The E3 gameplay demo was interesting though.
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Mark and Execute reminds me of the Desperados strategy game where you can record a move then hit Spacebar to carry it out. Good for throwing knives at enemies when you're close enough. It's more fun than actually clicking on the enemy.
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If they want to be part of the marketing process, they should be happy to have their names show up over the gameplay footage as they speak.
But why does there have to be more time spent showing these people in some generic, unfinished office building than they spent showing the actual game?
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Where is the ghostly bypass with no enemy the wiser?!
Look, if your solution to the "helpless if spotted" problem in stealth is forget stealth and replace with action, then it's not stealth.
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I wonder, though, since they want the 'hardcore shooter fans' to get in o this, is there a separate system just for that where you're rewarded for that style of play?
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Enough Said.
can you guys at least auto fill month and day to Jan 1 for us and i'll just pick the random year?
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also I was born in 1903
I am interested in seeing where this ends up tho. :)