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id Cautious on Licensing of New Graphics Engine

by Nick Breckon, May 12, 2009 12:41pm PDT

As the completion of id Software's engine "id Tech 5" nears, the company is planning a conservative strategy in licensing the graphics technology to other companies.

"Our philosophy really hasn't changed from what it's always been, which is games first, licenses second," said id CEO Todd Hollenshead to Gamasutra. "Working on Rage and working on Doom [4], which are both id Tech 5 games, are certainly our top priorities."

Hollenshead believes that outside use of the multi-platform engine will inevitably reflect on id's technology, making the decision to license the engine one that the company handles on a case-by-case basis.

"We think that the licensees...are going to have an impact on how the technology is perceived," he said.

Added Hollenshead: "Our philosophy on that has been that we'd rather have a small number of good-fit, high-quality developer licensees than a bunch that aren't really good fits or that may not be that bright of a licensee anyway."





Comments

24 Threads | 118 Comments

  • So the 3 main contenders are: UE3, IDtech5, Source; so thats 3 good engines all with good tools. I think Id did a good thing releasing what must be tech3 to the open source community, and I dont think anyone else has done the same.

    The artists at Id do seem to have a preference colour palette, but maybe thats something to do with living in Texas and seeing sand all day?

    Can anyone make use of a FPS engine? I dont even like killing! The computers are corrupting our brains. I prefer to use the game tools to create worlds and not even play them; thats the new game for me.

    Will it look awesome? Yes. Will it bomb? Probably - if it is unique, interesting or challenging.







  • A lot of my favourite games from the last couple years used UE3, and I was fully aware that some shitty titles used it (some even said so at the beginning although it looked horrible - no that doesn't redeem your gamequality.)

    I tend to remember the positive examples, because if I know more than one game which looked awesome with the engine I am pretty sure the games which don't just have shitty implementations. It's to be expected with such a widely used engine.

    I'm not saying it's pr bullshit but I think they don't have a lot of other options. I can't imagine them licensing the engine to even half as many studios than epic did with theirs and negative example would obviously reflect much more on them then it does for epic.