Team Fortress 2's Scout Gets Energy Drink Item, Achievements Listed and New Mode Hinted
by Chris Faylor, Feb 19, 2009 2:00pm PSTContinuing to slowly unveil the aspects of the big Team Fortress 2 update coming next Tuesday, developer Valve has revealed the Scout's second item and achievements.
The "Bonk!" energy drink will allow Scouts to move even faster, providing "a few-second rush of radioactive energy so powerful you'll be dodgin' bullets like they ain't even there!" However, users will experience a period of slowdown after that initial burst.
The picture that accompanied the revelation also suggests a new Payload map is on the way, perhaps one with dual carts, and seemingly shows an as-yet-unnamed alternate version of the Scout's traditional Scattergun weapon that lacks a revolver.
Furthermore, the "Triple Play" achievement and its accompanying icon imply that a new gameplay mode, of the flag-based control point variety, could be in store.
As for the achievements themselves, only the icons and the names were provided. As usual, we'll have to wait for Valve to detail the conditions under which they're earned.
- A Year to Remember
Artful Dodger
Batter Up
Batting the Doctor
Beanball
Belittled Beleauger
Block the Plate
Brushback
Caught Napping
Closer
Doctoring the Ball
Dodgers 1, Giants 0
Fall Classic
First Blood
First Blood, Part 2
Foul Territory
Gun Down
If You Build It
I'm Bat Man
Moon Shot
No Hitter
Out of the Park
Pop Fly
Quick Hook
Race for the Pennant
Retire the Runner
Round Tripper
Set the Table
Side Retired
Stealing Home
Strike Zone
The Big Hurt
The Cycle
Triple Play
Triple Steal
Thanks to Wisp! and Beady for pointing out the finer, hidden details.
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Comments
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drinkers have reported experiencing feelings of lethargy that can last several seconds
think you'll be slower than normal scout after the BONK! wears off?
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You know what I miss in TF2? A class that carries something like a machinegun, that's just bulletspamming. Not spamming literally, but like in Counterstrike with the m16 (is it an m16?) Anyway, I feel thats missing, something with a machine gun that doesn't spread as much as the snipers, but isn't as strong as the heavys.
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First Blood pt.2 - kill 5 enemies using "First blood" bonus. (lolhuh?)
Quick Hook - kill an enemy on the Well before the round starts
A Year to Remember - kill 2004 enemies
The Cycle - kill enemy while in air, on the ground and underwater, all during one life
Closer - destroy 25 teleporters
If You Build It - destroy 25 buildings while they are being constructed
Gun Down - destroy 5 sentries using pistol only
Doctoring the Ball - Kill 3 enemies while ubered
Dodgers 1, Giants 0 - Kill heavy and get his sandwich
Stealing Home - Start capping the point as soon as it becomes possible
The Big Hurt - Cause enemy's death by stunning him
Batting the Doctor - Kill 10 fully charged medics
Beanball - Stun scout with his own ball (♥♥♥♥ YES)
Artful Dodger - Get 1000 "missed" damage during 1 life
Strike Zone - Kill 50 stunned enemies
Out of the Park - Bat the enemy so he flies 25 meters
Cap 3 points in 1 round without dying - Triple Play
Steal intel 3 times during 1 round - Triple Steal
Round Tripper - Steal intel 250 times
Belittled Beleauger - Kill the enemy carrying your intel while you are carrying theirs
Fall Classic - Make 1000 double jumps
I'm Bat Man - Endure 500 damage in 1 life
Batter Up - Kill 100 enemies while double-jumping
Foul Territory - Stun 25 ubered enemies
Pop Fly - Die because of double-barreled shotgun's recoil (!!)
Brushback - Stun 50 capping/pushing enemies
Moon Shot - Stun 25 enemies for a maximum time (???)
Retire Runner - Kill 10 slowed down Scouts
Caught Napping - Kill 50 enemies by shooting them in the back with doublebarreled shotgun
Side Retired - Capture the last point
Set the Table - Start 50 succesful point captures
Block the Plate - Defend the point 100 times
No Hitter - Steal and cap intel without shooting
Race for the Pennant - Run 25 kilometers
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http://www.teamfortress.com/scoutupdate/images/AchievementIcons/triple_play.png
Yay :D
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