BioWare: Dragon Age on Consoles Won't Be 'Typical'
by Chris Faylor, Oct 21, 2008 9:01am PDTWith BioWare's fantasy-centric Dragon Age: Origins slated to hit PC early next year and consoles at some time after that, lead designer Brent Knowles has pledged that the console editions "will be no typical console RPG."
"On the consoles, the game has the whole feature set of the PC experience, because it's a classical western RPG," Knowles told Eurogamer, as translated by VG247.
"My first experiences with the console prototype have shown that we have to put some work in the interface but the main features work pretty well," he explained. "I even sometimes play the PC build with the Xbox 360 controller, which makes it a lot of fun."
First announced way back in 2004, Dragon Age marks BioWare's return to the Dungeons & Dragon-style RPG mechanics found in its Baldur's Gate and Neverwinter Nights games. The PC edition will ship with a mod toolset, though it is unknown if that feature will make its way to the eventual console versions.
The PC-first approach marks a change from BioWare's recent efforts--Star Wars: Knights of the Old Republic, Jade Empire, and Mass Effect--which all hit consoles first before arriving in PC form a later date.
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great, that sounds like Bioware did a great job making a multiplat game, wonderful :O
I remember Temple of Elemental Evil, I remember the 'reboot' of Pools of Radiance. <shudder>
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Ok, move along now, nothing to see here.
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