"It's hard to second guess exactly what the reasons are. You can say piracy. You can say user migration," Carmack told Tom's Games at this year's QuakeCon. "But the ground truth is just that the sales numbers on the PC are not what they used to be and are not what they are on the consoles."
The statement follows remarks made by id Software CEO Todd Hollenshead at last year's Game Developer's Conference, where he claimed that that "piracy has pushed id as being multiplatform" at last year's Game Developers Conference.
"We still think the PC is a market worth supporting, but we're not making decisions around the PC," Carmack added. "It's probably more of the junior partner in the cross-platform strategy, although obviously, our day-to-day development is predominately on the PC."
"We certainly expect Rage and the Doom project on the PC," Carmack stated. "We're contractually obligated to have Rage on the PC, and I would be stunned if we did not do Doom 4 for the PC. It would just be wrong. Even if it was a marginal business case, we would still do it because it's the right thing to do."