Rock Band and Guitar Hero Don't Pay Music Studios Enough, Complains Warner
by Chris Faylor, Aug 07, 2008 9:22am PDTSaid to be the world's third-largest music company, Warner Music Group has expressed frustration in its view that that music-centered games like Rock Band and Guitar Hero don't pay enough for licensed songs.
"The amount being paid to the music industry, even though their games are entirely dependent on the content we own and control, is far too small," Warner Music chief executive Edgar Bronfman told Reuters, though he did not list specific amounts.
Several Warner artists have appeared in Rock Band and Guitar Hero, such as Avenged Sevenfold and DragonForce, with Warner label Roadrunner noting a sales bump in DragonForce albums after the band was exposed to a wider audience in Guitar Hero III.
Other artists that fall under the Warner Music Group umbrella include Led Zeppelin, The B-52's, Green Day, Depeche Mode, Paris Hilton, Red Hot Chili Peppers and R.E.M., with a downloadable R.E.M. track pack recently announced for Guitar Hero World Tour.
Led Zeppelin tracks have been among those most-requested by Guitar Hero and Rock Band owners, with the band's management recently stating it wasn't comfortable giving game developers access to the catalog of master tapes.
Both Rock Band and Guitar Hero were created by Harmonix, which was purchased by MTV owner Viacom in 2006. At that time, Activision purchased Guitar Hero property owner RedOctane and assigned development of the guitar game to internal studio Neversoft, while Harmonix went on to develop the multi-instrument effort Rock Band.
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Comments
If you look at the hey day of Napster, it really took devotion to steal, you had to find the song you wanted, and download it over your slow as connection compared to modern times. The devotion gets higher the farther back you go.
One big example of huge piracy of is Adobe Products. Who can afford Photoshop or Creative Suite Pro for personal use? No one your talking $500-$2500 of software depending upon which programs you need. In a business environment the products are honestly worth that much, for some one working out of their home it will never be. In short a pirated Adobe product is some one that would never have bought it to begin with.
Now back to the music argument, most the people stealing were college kids who work entry level jobs and can not even afford to feed themselves properly (remember the days of hot dogs, ramen, and hopefully free booze). For the most part people will by things they want, its like a huge penis enlargment to own shit. The more we own the better we feel, even if it is trivial shit like CD's.
Example: We all know the guy that has way too many DVD's, he has entire room dedicated to storing them, and his living room is over taken by movies to watch. You walk in and say "holy shit you have an awesome DVD collection." When he hears those words it brings the same amount of joy to his heart as a girl licking his balls. People like to one up another.
This new thing with the gaming industry trying to add more DRM than gameplay (yeah over the top I know) seems like the same mistake. Pirates are people who would not buy your product to begin with, please don't screw your customer by raising prices or adding DRM that merely annoys us.
Every one has stolen, most of us have stolen multiple times. I pay for everything as the gas station everyday, and I could easily steal from it. The gas station doesn't make me jump through hoops to pay for what I want thought.
Shut the fuck up.
Yours Truly,
Everybody Not In The Music Industry
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It's a win-win-win; the game designers get their content, the bands get their exposure, and the gamers get something fresh.
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http://www.wired.com/entertainment/music/magazine/15-12/mf_morris?currentPage=all
It shows how the music industry is woefully antiquated and also why they're so reluctant to change. Basically it's run by a bunch of stodgy old white guys who all sort of realize that the free ride is up but none of them want it to happen on their watch. They want to just keep plugging away, business as usual, until they retire. Then it becomes someone else's problem.
As for why, well this to me is the most telling quote
According to industry figures, from the early 1970s through the late 1980s the total number of albums (in all formats) shipped each year in the US hovered around 650 million. In 1992, CD sales reached 400 million; six years later they hit 800 million. By 2000, more than 900 million CDs were being shipped each year.
No fucking wonder they don't want anything to change - in 2000 they were making OBSCENE amounts of money and they want to go back there. They don't want to sell downloadable tracks or songs through Guitar Hero, they want to go back to 2000 when they were selling 900 million CDs per year. Anything that deviates from that must be destroyed. And what better way to destroy it than to claim "oh hey we need more money or else no songs for you"
It's like they don't realize that the 900M/year figure is unsustainably high.
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Think of it as someone who is paying you to advertise for you. In my view, it's a very symbiotic relationship which Warner should be embracing whole heartedly rather than saying "we want more money".
Too many businesses can't see past their own nose, unfortunately. Makes you wonder how they stay in business in the first place.
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Hey asshead, right there is your extra revenue from "music-centered" games.
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Who needs to pay a license fee when you don't need to distribute songs for the game to work?...
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Please cry more.
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...later, in the moneyhat cave....
"HOLY SHIT THEY'RE MAKING MONEY!!"
GOD WHY DON'T WE MAKE MORE MONEY
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