Warhammer Online Loses 66% of Capital Cities, Multiple Character Classes
by Chris Faylor, Jul 11, 2008 11:29am PDTQuality concerns have prompted developer EA Mythic to remove four classes and four capital cities from its upcoming PC MMO Warhammer Online: Age of Reckoning.
Though franchise mainstays, the four classes--Choppa, Hammerer, Blackguard, Knight of the Blazing Sun--were axed from the fall launch as they just "weren't coming out well," Mythic VP Mark Jacobs told MMORPG.com. The title was originally planned to have 24 classes across its six races.
"I wish we didn't have to do it," he elaborated. "I really wish we didn't have to cut them out, but it's better for them to be cut out than to have classes that aren't great and that we would spend more time trying to make them great post-launch than we should have to."
The studio's decision to scale back on the number of capital cities represented a similar issue. Initially, each of the six races was set to have its own city. Now, the game only sports two capitals, one for the Empire and one for the Chaos faction.
"We wanted to make our capital cities the best cities in any MMO," Jacobs reasoned. "We think we're doing that, but it came at a price and that price is that the other cities aren't going in the game right now."
Jacobs also revealed that Warhammer Online, which just entered the guild beta phase today, will be the first PC MMO to feature PunkBuster's anti-cheating technology, which was used in the PC editions of Splash Damage's Enemy Territory: Quake Wars and Infinity Ward's Call of Duty 4: Modern Warfare, among other titles.
"By doing this deal with PunkBuster, [we wanted] to show the players that we're willing to go an extra step for them," he explained. "Anything that gives a player an advantage over another player in an RvR-centric game is a very bad thing. We take this stuff incredibly seriously, our history shows that."
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Comments
O wait, they don't. They look like ass.
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Blizzards had to long to polish WoW for this game to really be too much of a success.
They should've released an average game and worked over time to polish it shortly after launch. As it stands now, this game will be an after thought, much like LotRO, and AoC.
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I lost all support for PB after installing quake wars and having it show up in my processes on startup.
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By doing this deal with PunkBunster, [we wanted] to show the player that we're willing to go that extra step for them to compromise their PC security," he explained. "Anything that gives a player an advantage to install keyloggers, steal your personal info, or turn into your zombie in a botnet by forcing you to run as Admin is a very good thing. We take this stuff incredibly seroiusly, our history shows that."
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I'm really tired of these companies putting the security of their virtual words ahead of real life PC security. As if keyloggers aren't rife enough.
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But nobody on earth would do something that stupid.
Right?
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Hell if i dont i might get banned by PB.
GG
Wow Lives on
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http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/107896043/p1/?3
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Age of Conan's drastic decline in popularity was mainly because the company wasn't forthright.
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Why do I get the feeling 24 classes for 6 races would be just really the same 4 classes with slightly different names for each race?
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http://www.uo.com/cgi-bin/newstools.pl?Article=9619
They needed to reel it back, stop releasing dev diaries and videos. If the game is good, people will come, if it's great they will stay.
Now they have to deal with the opposite problem of being under a press microscope because they've trained everyone to pay attention to anything they do.
Victim of hype. WoW killer? Ha. Funny.
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That is, if anyone even bothers to play it.
I'm perfectly willing to wait and see how this all pans out, but I am now eyeing my CE pre-order a bit nervously. :\
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