Spore, Mass Effect PC to Require Online Validation Every Ten Days to Function
by Nick Breckon, May 06, 2008 1:28pm PDTUpdate: Electronic Arts has relented to the pressure.
Original story: BioWare technical producer Derek French has said that the PC versions of both Mass Effect and Spore will make use of copy protection that will require online validation every ten days in order for the games to continue working.
"After the first activation, SecuROM requires that [Mass Effect PC] re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)," said French in a post on the BioWare forums.
If customers do not come online after ten days, the game will cease to function.
"After 10 days a re-check is required before the game can run," added French. "..An internet connection is not required to install, just to activate the first time, and every 10 days after."
The check is run when users activate the game's executable file, with the first re-check coming within "5 days remaining in the 10 day window."
According to French, Maxis' Spore will also make use of the same scheme: "[Electronic Arts] is ready for us and getting ready for Spore, which will use the same system."
French also noted that the online requirement will be clearly labeled on the games' packaging.
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Comments
You know what, I want to play Crysis at 1600*1200 with everything on high. But my PC doesnt do it...should I be mad at the developer for that? The internet connection will be printed on the box as a "SYSTEM REQUIREMENT", not an optional componenet. If you dont meet the minimum requirements, dont buy the fucking game.
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The also fight piracy in many different way and then we got artist for example Nine Inch Nails with trent Reznor.
Instead of putting alot of drm sheit on they released the music for free download and then sold copies with nice stuff added.
I would gladly buy a game if it had something around that made it worth it, like including nice box, map, poster or some other treat. Not just a crappy plastic box a cd/dvd and a pdf manual.
I want more than that for my money, or lower prices. just a disc and a plastic box isn“t worth 50$ for me
Especially not when the put this drm crap on.
Piracy has always existed and will always exist, so instead of putting alot of amny in anti-piracy sollution give something back so the legal buyers instead like nice exclusive editions with extras.
1) This is fucking retarded, (usually goes with: fuck these guys now I won't buy the damn game)
2) You people who thinks this system is retarded are retarded/broke/behind the times; go get an internet connection. ((usually goes with: and go get a life while you're at it.)
And because the positions on this argument are so clear cut usually people on each side can never convince people on the other side.
Personally I've stopped even trying to win that argument.
BTW people who think #2 are wrong. ;)
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so in the end it will only screw the people who buy the game lolol
funny.. they used to think hardware dongle would protect things too..
sad.. I am betting the money spent on copy protections amounts to the same actual loss of revenue from piracy. ( keeping in mind the avg theme that 85% of people who pirate softare would not have purchased the software to start with had they had to pay for it so that isnt lost revenue )
lol poor folks will never win
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NO copy protection system is uncrackable!! Have they not learned this? Not even Steam games are pirate-proof! Why do they keep spending money on this tech!?!? It's completely pointless and just pisses people off!
The only copy protection system that works is for games that are online-only, such as WoW and Counter-Strike. EA might as well make Spore an online-only game - they're requiring a fucking internet connection anyway. That would be much more effective and people would understand.
But this - what does EA hope to gain from this? I'd like to know. I'd really, really like to know.
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Lately, I have to say that gaming on consoles has been more appealing, and I have been playing PC games since Zork. I can rent console games to try them out, resell my games when I'm done with them, and share my game discs with my friends. Games have far fewer bugs because of the standard hardware of the console, and updating the sofware is effortless and done in the background. The graphics of the current consoles (excluding the Wii) on a nice widescreen HD set are nearly as good as the PC, and consoles now support online play nearly as well as the PC. Actually, with my 360 and Xbox Live, the online support is almost better than the PC, since there is a consistent gamertag system and voice chat across all online titles. The one final feature that keeps me using the PC for some games is the mouse/keyboard control option which isn't available on the 360 and isn't well supported on the PS3.
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Entire companies have been shut down for good due to piracy alone.
If you don't have an internet connection that is always on, sure this is a bummer. Don't blame the company though blame the pirates.
No one is treating you like a criminal. It sucks that criminals DO make it harder for legitimate people to do the things they want to do but this is a truth in almost all industries.. not just gaming.
Besides I doubt 99% of the people complaining are truly "innocent" of piracy. They own every single mp3 or movie you have on your computer.. right? Sure they do...
Finally, when speaking of computer software.. you have never owned the game itself. You own a license to use the software, and the company reserves the right to stop supporting it, to remove features or to add features you don't like. Same with DVDs.. you don't own the movie. You own the disc it comes on and a license to view it. Ownership would entitle you to a host of benefits that you will never recieve from buying a DVD or game software.
Lighten up about it. Mass Effect is great and I am sure Spore will be incredible.. and for the .0001% of the population of the market they are sold to that don't have Internet connections it will be a sad day when they realize they can't play their games.
The alternative? Charing 75$ or more for a game to protect their (publisher's) investment. I think I would rather they do something like this.
Game creator/distributor uses periodic reactivation DRM.
Game creator/distributor, for whatever reason, decides to sell game.
New owner/distributor is assured he has also purchased the current user base.
After that, new owner/distributor can charge, say, a subscription for the game. Touting, of course, "support for the game and new features/upgrades".
This makes the game *much* more valuable to the new owner/distributor and makes it possible for the original creator/distributor to sell it for a much greater sum, making it more valuable for *them* as well.
Moral of the story is, there is a whole lot more to DRM than simple piracy prevention, kiddies.
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Lets just say that I'll buy this game. I do have an "always on" connection to the Internet, so ok then! (but less than a year ago, i didn't have any internet connection at all, so I wouldn't have been able to play that kind of game, but that's not my point).
I have a connection to the Internet, so the game has the possibility to do its little online verifications... ok...
but what if, one day, the EA verification server gets offline (because EA goes broke, for instance)... how will i play my game then?
I have bought a lot of games, and I like the idea to be able to play them once more if I want to... but with this kind of "protection" tool, there will always be the risk that, one day, your game won't work anymore, because it won't be able to do its online werification... because the verification server won't exist anymore...
what then... (well, maybe the game will be totally retro by then... but I still find myself to play Doom once in a while)
When I buy something, I want to own it, and I hate the idea not to be able to play whenever I want, in addition to the fact that my game could just go "poof"
At least, a steam game can be played offline
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I'm my early days of LAN party's the multi payer portion of games could be spawned to different pcs. We would have a great time and if the game was worthy people would go buy their own copy for the single player aspect.
Today at our party new games are hardly ever introduced. Most of our attendees don't want to fork out $40 to $50 to find out they don't like a game. It sucks that every title has to authenticate online or have its own cd key (for multiplayer). A father and son both have to have their own copy to play multi player. This is total BS IMHO. I'm not spending $100 for one game. It's a bad business model.
Call it pirating if you want. But it worked and pc games did sell better when people could really try out the games. NO, demos don't work. People are to lazy to bother with them and most of the time the demo doesn't give you enough substance of the game to entice you to buy it.
Short of it. At least give us gamer free reign of the mulitplayer again like they did in the past. If they want to lock down the single player then thats fine with me.
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Those kind of limits are unnecessary. Yes piracy is bad, yes I wish they would not do it but I really wish that game creators would just suck it up and quite trying to beat them with all these methods that just hurt us that actually buy the games. Look its simple, no mater what is done at some point, some how the game is going to get cracked.
Worse yet what happens when the server I am supposed to authenticate with goes down? Even if its just a day its down that means I have just been robbed. That would be the same as me buying something at the store then one day they grab it out of my house to return it the next day. ITs going to happen to. Hell knowing how things go you might hit a week or two every now and then where its down. Really going to make a lot of people glad they spent that $50 on your product.
This is dumb. I have 3 copies od Starcraft and Broodwar which I could have easily pirated ... no protection. Same for Worms Armageddon. Wish PC game companies would look back to those days and get a clue.
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http://yro.slashdot.org/article.pl?sid=08/04/22/2130225
MSN Music DRM Servers Going Dark In September
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If you don't play the game for ten days, you can't access it anymore??
So, theoretically, let's say I purchase this $50 game. I have a busy week, so I'm not able to play for 10-12 days. One day, my internet dies for a while and I decide to play Mass Effect since I don't need the internet to play it.
But wait....
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Again, just a guess...
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by the way, if this is an inappropriate comment, nuke away, however, i'm not trying to defend piracy, i'm just wondering how this is any harder for a pirate than any other form, sure you can't get by with just a keygen or something, but that's never stopped anyone in the past
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I've been wondering when games would take the steam approach. Hopefully this will severely hinder people who will try to steal the game. I've been getting a little more and more worried about the PC as a platform (I don't own any consoles). With games getting more and more complex, it will cost increasingly more amounts of money to create AAA quality games. With the small amount of PC Gamers (relative to consoles) it will get harder and harder for the companies to make money. Hopefully this will hamper pirating of the game and keep companies interested in making games for the PC.
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Remember that a while back Sony wanted to tie their PS3 games to the owner. (which they dropped afterwards)
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Why do they need to validate the game every 10 days? If you have the legitimate key the first time the game validates, you would think that would be good enough. You honestly think a person is going to replace the legitimate key with a pirated key? If you have a legitimate key, then why would you need a pirated key?
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I am all for the growth of the PC game market but I do not think Piracy is the problem with PC game sales. I think it is a scape-goat and the solutions to it are punishing regular users and poor people who can't afford your game (probably the majority of pirates).
If some rich kid who could afford your game decides he wants to pirate your game, he is going to do it. His motivation is probably that he has several consoles and is just not that interested in your game. And your game had no built in reason NOT to pirate. If your game was the gift-that-keeps-giving and has value long after a one-time play-through, then its worth a purchase. Instead, he plays Crysis through once, deletes it, and goes back to playing COD4 online on his 360 with an extra $50 in his pocket. Of course his console games are pirated, too, so don't blame pirates for the success of consoles.
Encourage people not to pirate. Pack in more value. Give people a reason not buy into your product/company. No more crappy, < 20 hours, "by the formula" video games to sell to the masses and pay for your money hats. If you do not have an innovative product or something people WANT to support, then they will not.
Same problem with music. I stopped buying CD albums for $20 long before it was cool to download them because it is stupid to pay $20 for a CD that gets scratched/lost and that I can listen to on the radio / just don't need to LEASE the RIGHTS to the IP. Stupid, I just wanted to listen to a song, shouldn't need to be that hard/expensive.
Do I cry at night that super-mega-pop stars get a few less millions of $$ to blow in dramatic ways and make the cover of gossip mags? No, I do not. Do I cry for big game publishers who can't ride the wave of Video game popularity into fortune 500 companies? Not a chance. Do I want good, creative game developers to make a living making video games that they believe in and enjoy making? Yes. I will continue to buy every Blizzard/Relic/Valve game that comes out. But I'm not spending any money on soulless games made by EA for $$. Not a chance.
For games. Make it easy. Make it worth the money. Price it appropriately for value and distribution. Lower distribution and advertising costs by going to online distribution/torrents and market to the community, not the masses. PC games are niche, they don't have mass appeal like a Console. But we will support our industry, we will buy games that are good, and we will support hard working, creative developers.
AND we will be here when that console looks AGED and everyone still has a PC. And we will be here when that Console is just a PC that plays games....(duh i think....)
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Just think about it for a minute. BioWare is telling you that you can't play the game unless the game can do a online check. Say if your away from and don't have access to the internet, your out of luck. So basically you just waisted $50+ for a game that is useless till you can find internet access. This is not enhancing the gamers experience, this is just plain stupid.
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PC users just keep getting punished and screwed.
I won't buy spore or mass effect, I was considering getting it for the 360, now I think I won't.... i might just download a hacked version that doesn't online validate....
So um. Yeah.
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"SEE!! PC gaming is dead! Console version WELL outsold the PC version!" (not that it wouldn't anyway)
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The big problem with Spore is that the content people create will be shared over some sorta network, if the user ticks that option Yes, anyway. Soooo, the spectre of DRM failure hangs overhead despite the fact that most users will have an internet connection to play Spore with. How-ev-er much the industry believes in DRM and how much money will be wasted into its improvement, hopefully they're set aside their eternal fetish with experimenting so freely with it and just come to terms with the fact that people love to break their shit.
I dunno why they're pushing this on Mass Effect other than as a test bed to see if they really, REALLY, want it on Spore. For Spore, it makes more sense. Because. Yeah. Content via Net.
But w/ Mass Effect? What?
And what else will their DRM sniff for in addition to its game check that'll no doubt end up being widely disabled by the ensuing cracks?
This shit is just dragging it further into the depths.
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