Study Recommends Releasing Trailers Over Demos
by Aaron Linde, Apr 14, 2008 1:14pm PDTA study presented at last week's MI6 game marketing conference indicates that games promoted by advance trailers sold better than those prefaced by playable demos, MTV Multiplayer reports.
The study, conducted by the Electronic Entertainment Design and Research Group, found that a majority of the highest selling titles on Xbox 360 and the PlayStation 3 were promoted by trailers alone. Games accompanied with trailers as well as playable demos sold significantly less on average.
The findings of the study are consistent across both platforms with one exception: games without trailers or demos available sold better on PlayStation 3 than Xbox 360, indicating that games on Microsoft's console are better off with some sort of promotional material on Xbox Live.
In light of the research, EEDAR heads Gregory Short and Geoffery Zatkin recommended that publishers make playable demos available only after release of a game.
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Comments
When a game is good however, a good demo makes me much more likely to buy it. Most recently: Devil May Cry 4, Dead Rising, Burnout Paradise. They are all games I had zero interest in until I played the demos. (It's.. interesting to note, that all these demos share time constraints in common.. hrrrrm...)
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But otherwise, just playing a game for half an hour at a friends house and enjoying it has sometimes even convinced me to buy a console, let alone a single game.
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Why? Because the game isn't finished, but they're pressed to make one PART of it finished.
This usually conflicts with the most logical order of doing things and causes wasted time. I wouldn't be too surprised if the lack of demos is a reflection of better management and production planning (which translates into better games.)
That said, demos will not go away any time soon - press demos if nothing more. And aside from demos, a lot of development is about milestones and "vertical slices" which is similar to making a demo (don't concentrate on the end product, just focus on this one spot) - if you plan right for it it's feasible - and they do try to schedule these things as completely as possible...
But personally, I think they have enough difficultly planning game production in the first place, without demos and surprise deliveries to complicate it.
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In other news a study conducted by people with more money than you proved that that need more of your money. more to follow, please stand by!
I've played hundreds of demos and it's not to say I don't like them. They usually confirm my suspicions and in days of old when they came out before the game, they let me try it before I was going to buy it anyways.
I'm sure lots of people here played Quake test when they knew they were going to buy it anyways, didn't matter. Same thing with EQ, I just knew I was going to buy it, didn't care for a trial or demo.
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The majority of games out there are not very good, so it would make sense that you don't want people to play it until they have already given away their money.
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Or that 360's owners are significantly less dumb than PS3 owners. (Or maybe just hard up for good games).
But seriously... good games will benefit from demos... and bad games wont. It's pretty simple. Bioshock had an amazing demo... people went nuts over that demo because it rocked. In that case I think the demo sold the game (it worked on me for sure).
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