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Blizzard Says World of Warcraft Bot Creator Earned $2.8 Million

by Nick Breckon, Mar 26, 2008 8:00pm PDT
Related Topics – World of Warcraft, Blizzard, PC, lawsuit

Blizzard is now claiming that World of Warcraft bot author Michael Donnelly has made $2.8 million by selling his controversial Glider software, according to recent motions filed in court and mirrored on GamePolitics.

Donnelly, the author of popular World of Warcraft bot Glider--a downloadable tool that automatically plays the massively multiplayer game for users--was sued by Blizzard in February of 2007. Both sides have since been locked in a legal battle, with Blizzard claiming that Donnelly knowingly infringed on its copyright, in addition to breaking World of Warcraft's End User License Agreement. "Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time," said Blizzard in a legal statement filed last week.

Donnelly claims that his program does not violate Blizzard's copyright because it never makes a true copy of the game client.

"Blizzard permits its licensees to load the WoW game client software into RAM to play WoW. As such, Blizzard's licensees cannot violate Blizzard's exclusive rights under the Copyright Act to make copies simply by loading a copy of the program into RAM to play WoW," reads one section of Donnelly's retort.

The MMO Glider program sells for $25, with an optional $5 subscription available that provides additional functionality.

"We are fans of the game that want to try out a lot of different things," reads a section of the MMO Glider website.

"Getting a bunch of characters to 70 is a pain. Getting money to equip them is a pain. Doing big instances, Battlegrounds, raids, and generally socializing in the game is fun. We use the Glider to skip the painful parts and have more fun. Someone suggested we sell it, so.."





Comments

21 Threads | 137 Comments

  • I played around with botting a bit back when I played Asherons Call.

    Initially I created a buffbot that I parked outside of our Guild house. I found it rather fun and engaging to constantly make adjustments to the program. In Asherons Call you can cast buffs on individual pieces of equipment so it was always a challenge finding the best way to create an in game, text response based way to buff peoples gear for them. Then there was spell reagent management etc., being able to accept donations. All in all it helped me find more enjoyment from the game and had little, if any, impact on the larger game world.

    I also played with an advanced money making bot for a bit because the complexity amazed me. The bot would go to three different geographic locations via spells, interact with 2 different npc vendors and basically buy ingredients low and sell the end product for more than the cost of buying the materials. However, even though I ended up with more money then I'd ever need I never spent it. Just didn't feel right inflating the economy. It was fun to glance over once in awhile and see my buffbot doing its thing for a group of guildies getting ready to go out hunting.